- Jun 7, 2012
- Reaction score
- First Language
- Primarily Uses
Does anyone know a way to turn off the UI on Menu? It kindas block the view of Window_NameInput.
Have you tried without using Moghunter Menu plugins?Hi, any can help?
I can't seem to make the window "DIM" in Status Menu and Options as it always uses window type. I already checked on all the options but can't seem to find it. The Core Engine has an option but when you used an updated layout for statuselement core, it returns to window mode. The options core doesn't have an option to dim the window as well.
PS: I'm not using any other plugin that affects these two.
I can dim the other windows, just these two I am having problems
Updated to RPG MZ version 1.3.3
So excited for the new Battle Core plugin update (and all the other plugins that got updated), I went ahead and replaced it in my project.
But I encountered a problem and I'm not entirely sure if it's a bug or it's supposed to be like this and if I needed to attach the 'Attack' command with an action sequence?
Every time I use the Attack command, nothing happens, the enemies do nothing too even when they have several skills to use. None of these skills have action sequences.
Not entirely sure if I've missed something in the plugin parameters? Or everything is now done with Action Sequences?
I've also tested this with a new project and it does the same thing, executing Attack command does nothing.
I have the same issue. I'll make a report about it.Same problem here -- except NONE of the battle commands work at all; The battle log says that a turn has passed, but it's like the game isn't actually acknowledging any commands or progressing anything, and instead asks for new commands endlessly. The game's entire battle system is totally broken.
TypeError: Cannot read property 'etypeId' of undefined at Game_Actor.<computed>.convertInitEquipsToItems (VisuMZ_1_ItemsEquipsCore.js:2917) at Game_Actor.initEquips (VisuMZ_1_ItemsEquipsCore.js:2917) at Game_Actor.setup (rmmz_objects.js:4068) at Game_Actor.<computed>.<computed> (VisuMZ_1_BattleCore.js:16294) at Game_Actor.setup (VisuMZ_1_ElementStatusCore.js:3336) at Game_Actor.<computed>.<computed> (VisuMZ_1_MainMenuCore.js:1229) at Game_Actor.<computed>.<computed> (VisuMZ_2_EnhancedTpSystem.js:1359) at Game_Actor.setup (VisuMZ_3_VictoryAftermath.js:1168) at Game_Actor.initialize (rmmz_objects.js:4033) at new Game_Actor (rmmz_objects.js:4018)