Jan 27, 2014
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I am trying to add a custom type of BP in my battle system (the inbuilt BP doesn't fit my needs as there are 'full' and 'temporary' BP that are shown differently). I have been attempting to figure out how to get my BP to show in the status window, using the custom JS feature.
While my BP does draw correctly at the start of battle, it does not update as the battle goes on. I suspect this is due to my using the "this.contentsBack.gradientRect()" function to show my BP (guessing contentsBack doesn't refresh).

As the code is obsfucated, is there anywhere with documentation/examples for the objects in the custom status window?
I stumbled across contentsBack almost by accident, as I haven't found another structure name within the object that I can draw in.

Any help here would be greatly appreciated!

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Azihayya wrote on ATT_Turan's profile.
Magus avatar homey!
Getting back into the thick of work on Untold Story and it feels great to be back. I'm gonna take what I learned from the Game Jam and try and get some serious work done for the rest of 2021.
The "docs" are honestly soo frustrating. Eg. positionType : "Returns the current position type of the message window." Yes, great. could you please also tell me if 0 was bottom or top, so i don't have to start a playtest to see, because i keep forgetting it all the time, and what are the docs even for, if not that? (it's top btw...)

Here's the combat sprite of Azrael one of the main characters of our game,
with and without weapon.
Hope it's good.
The one thing I've always struggled with is creating a story, it halts every single project I've ever worked on. We must be in the twilight zone because I've actually come up with a plot, from beginning to end (it kinda wrote itself). I may very well be on my way to creating my first proper little game, yay!

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