VisuStella (SkillsStatesCore) Skill Cost Question

Venjjeance

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Hello,

I am trying to using VisuStella's Skills States Core to replicate a nod to Final Fantasy's Gil Toss for a money toss skill.
I have the damage formula worked out on the skill side but I'm not entirely certain how to input the cost formula on the plugin side.

I'm trying to use the FF5 formula for a variable cost = attacker level * (50G * NumEnemies) as it hits all enemies.
In the game I'm working on, the currency will be called Pylero, with the abbreviate P (in case that's needed for setup).

I gathered from the script notes, the note tag would be <Pylero Cost: x> were x would be the cost.
Based on the examples is shows an exact cost or a percentage cost but in the actual plugin parameters it has a Cost Calculation for "code on how to calculate resource cost".

Still a bit of a novice with variable formulas like this but is there a way for this to work? It's just occurring to me there needs to be a way the cost calculator knows how many enemies are on screen to make a variable cost. Then on top of that, how to add it into the plugin itself to create a variable cost. If someone could lend some guidance on this variable cost set up with the Skills States Core, it would be very much appreciated. Thanks.
 

miyanke

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Maybe this can help you:
 

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