RMMZ Visustella weapon animation doesn't work in action sequence

cchmaster

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As title, when doing normal attack, my custom weapon did show. However, in action sequence, the default weapon shows. Don't know how to fix this. I put the <Weapon Image: 38> notetag for my weapon, so any actor doing any action sequence should use my custom weapon.

If anyone can help, that'll be great. Thank you very much in advance.
 

Shaz

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There is a VisuStella support thread where you should probably post, and if you can't get a solution there, you'll need to go through the troubleshooting steps and you ultimately believe it's a bug, report it via the correct form. Details are in my signature.
 

cchmaster

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Thanks for replying. Do you mean this thread?
 

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When you thought you'd be finished with the grid, and spend ~8-9 hours on an arrow. How is this more difficult to than player movement?

Still some bugs hiding in there, but it's nearly complete.

I'm having it strictly follow the path a user draws, because there will be booby trap and other similar mechanics where you want to avoid specific cells.
I feel like banging my head against a wall every time I want to find that post that shows all the plugin header codes. Then I think "next time I find it, I'm going to bookmark it". Then I think "wait a minute ... maybe I bookmarked it last time because it took me so long to find it". Check bookmarks, and there it is :)
... a few of my main characters standing around doing nothing lol. I mostly wanted to see them together on screen.

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