Hi guys.
I've been using Vlue's Advance Game Time because it's practically one of the only Ace time scripts here.
What I don't like about it is the transition from being in a tinted map to a non-tinted map.
When I enter from a tinted map to a non-tinted map, there's a slight delay of the tint from the previous map lingering on to the non-tinted map.
What I've done to fix this is by using events. I would have to add a "fadeout" before the "transfer" in a door event, then I would have to have an autorun event that in the map I'm transferring to that have the commands, "fadein" and "event erase."
What this does is that it gives the tint transition enough time to not be noticeable with the fade, but this is a pain to do for every map and I don't like the delay of transferring from one map to the other.
I've already searched the entire thread for Vlue's Advanced Game TIme for help, but I couldn't find anything.
Is there anything I could do about this script to make it more like Kylock's VX time script?
P. S. How do I make the game time in the menu change time by the second and not every time I open the menu?