Vlue's Proximity Events Script - Error

Altair

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Hello,

my english is not the best, but i hope, you can understand me.

I tried this:
https://www.rpgmakercentral.com/top...collision-fix-for-falcao-pearl-abs-liquid-v3/

But i always get an Error:

ArgumentError occured.
block not supplied.


This is the original:

$game_map.events[005].instance_eval("@priority_type = 1")

$game_map.events[005].instance_eval("@priority_type = 0")


and I have already tried that:

$game_map.events[005].instance_eval
(@priority_type = 0)

$game_map.events[005].instance_eval
(@priority_type = 1)

And: (this was a tipp)

$game_map.events[005].instance_variable_set
(@priority_type = 0)

$game_map.events[005].instance_variable_set
(@priority_type = 1)


Unfortunately I'm not a programmer and do not know me very well.
Maybe someone here knows better and wants to help me?


Best Regards
Ben
 
Last edited:

Sixth

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First, you should never use leading zeros in code.
If you see that some ID number in the editor is written as 005, for example, you use 5 in scripts, and NOT 005.

And the second issue (which probably triggered your error) is that you used a line break where you shouldn't.
You have to put that code you saw in the topic you linked on a single line.
So, this is correct:
Code:
$game_map.events[5].instance_eval("@priority_type = 1")
But this will give you an error:
Code:
$game_map.events[5].instance_eval
("@priority_type = 1")
You could use multiple lines, but you have to know where you can and where you can't use line-breaks in code.
For example, this one:
Code:
$game_map.events[5].instance_eval(
"@priority_type = 1")
Should also work, because it expects something after that bracket, so it checks the next line too.
The below example should also work:
Code:
ev = $game_map.events[5]
ev.instance_eval("@priority_type = 1")
 

Altair

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Thank you very much, the Error is gone :)
Very fast Help, im really happy about this!
 

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