We just released a roughly one-and-a-half hour long demo of the VN we've been working, and tons of feedback started pouring in. Unfortunately, a lot said feedback is concerning the demo slowing down and not running that great (and some is about the occasional broken save game), which is extremely disheartening. Essentially: - for some users, load times between scenes are way too long by visual novel standards - some users have experienced the game slowing down after playing a while, with sprites moving in a jerky fashion and even in some cases the text being affected What we've done to optimize assets: - all audio saved as ogg - all images saved for the project's default resolution of 1080p - png files saved with TinyPNG - great tool, can sometimes save you 60%-70% on the size without much visual downgrade Now, any help to specifically optimize our project so it runs properly for as many users as possible would be great. It would be even better if we can create a repository with all the best practices and tricks for making games produced with VNMaker play as smooth as conceivable. Some of the things to start with could be: - are there any third party software/libraries/drivers that users should install? - are there any third party programs that are known to cause conflicts/problems with VNMaker? - what actions/techniques in VNMaker have the greatest performance impact? - memory leaks are mentioned a few times in the patchnotes -> are projects started on older versions of VNMaker automatically patched, or are there elements that need to be manually replaced? - is there a certain way that you need to properly remove your loaded assets once you are done using them in a scene, or is the change of the scene in itself enough to properly clean them from memory? Overall, anything you know that makes games made with VNMaker run better, please post it.