Voice acting?

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EtphTheElephant

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Is it possible to somehow make a character speak while their dialogue is being displayed?
 

Pugh95Bear

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Create the sound file that has the dialogue spoken. Import the sound file (.ogg probably recommended) to, I would say, sound effects (not at my computer to see ACE's Folders). When you interact with the event, have it set something like this:


PLAY SE: Dialogue1


Show Text:


"I hope this helps."


If you have more than one page you want to have spoken at one time, obviously you would just repeat this pattern. I hope this helps.


EDIT: By page, I mean Text Box
 
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LuciferSynd

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I am using voiceacting in my own game.

I had many friends helping me with their voices, so it doesn't sound the same over and over.

What you can do, as I did, is try to match as well pauses in the voiceact inside the text, using the pause commands (\| for one second or \. for a quarter of second).
 

Pugh95Bear

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What you can do, as I did, is try to match as well pauses in the voiceact inside the text, using the pause commands (\| for one second or \. for a quarter of second).
How do you find out those pause commands, and how can you tell the system where to pause each speech part? Or did I read that wrong?
 

Roopiez

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How do you find out those pause commands, and how can you tell the system where to pause each speech part? Or did I read that wrong?
If you hover over the textbox where you type in your dialogue, a window should appear showing you all the available commands.

Screenshot in case you cannot get it to appear:

http://prntscr.com/25mhbm
 

Roopiez

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No problem!
 

Celianna

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Pugh95Bear don't hijack someone else's thread to ask a question. Always make your own.


This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.
 
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