Voice overlap issue on action button in message window

Ancientspark74

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I am trying to have voice-overs on some of my characters and one in particular will OVERLAP the sound


when you press spacebar to get past him if you already spoke to him and just want to get through the messages..


so how do you STOP a sound and start a new sound playing when the player presses spacebar to get past text?
 

LxCharon

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It depends on how you're doing the voice-over in your game. If you're entering them as sound effects that play when you talk to them then make sure that after the text box you put the "stop SE" command, and that will stop when you press the button to go to the next window. Also here is a good video that explains it better.








(jump to 7:11 to get to the part about actually putting the voices in your game!)
 

LxCharon

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no problem!
 

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