The Bird King

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Is there a script that would play a sound as text is being drawn on the screen, something similar to ds and gameboy rpgs where a mumble plays when characters talk, in the characters voice.
 

Engr. Adiktuzmiko

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well, if the text is drawn via events, just use a play SE command... if it's via scripts, play it via the script equivalent...
 

The Bird King

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well, if the text is drawn via events, just use a play SE command... if it's via scripts, play it via the script equivalent...
But how would I set it so the sound would play until all the text is drawn and stop when all the text is drawn. Is there a way to set up a common event that checks if text is being drawn and play a sound effect when it is?
 

Shaz

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After the Show Text command, do a Stop SE command. This will also stop multiple voices playing over each other if the player closes text boxes quickly and the sound hasn't finished yet.
 

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