The Bird King

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Is there a script that would play a sound as text is being drawn on the screen, something similar to ds and gameboy rpgs where a mumble plays when characters talk, in the characters voice.
 

Engr. Adiktuzmiko

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well, if the text is drawn via events, just use a play SE command... if it's via scripts, play it via the script equivalent...
 

The Bird King

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well, if the text is drawn via events, just use a play SE command... if it's via scripts, play it via the script equivalent...
But how would I set it so the sound would play until all the text is drawn and stop when all the text is drawn. Is there a way to set up a common event that checks if text is being drawn and play a sound effect when it is?
 

Shaz

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After the Show Text command, do a Stop SE command. This will also stop multiple voices playing over each other if the player closes text boxes quickly and the sound hasn't finished yet.
 

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I use this image as a joke with my students. If you are creating a horror game, this would be the perfect, subtle hint to the player that here there be Vampires!
So I managed to scare my chief. Between shifts I had an appointment with my psychiatrist, so prior to it I'd told him "If I ain't coming today, they've kept me there.". Then as I was asleep, my phone died. So I overslept and through the entire time I was unreachable.
I spent so much time toiling in VX Ace frankensteining scripts together only for MV to come along and just... have everything.

The overworld tool system in particular I thought was gonna take me a million years to recreate, but nope. Thanks Moghunter.
Going to go live way earlier than usual tonight, pretty much in 20 minutes, purely because I'm bored. :LZSlol:

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