- Joined
- Aug 17, 2022
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- 23
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- English
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- RMMZ
So here's my situation. For my latest boss gimmick, I wanted to have him be voiced. I was able to execute it dialoguewise. But that was not enough. I also wanted him to shout out lines during combat.
I figured I'd create a Common Event for each attack that would have him say one of three random lines (I put these voiceclips under Sound Effects (SE)). I put the Common Event in the skill's Effects. And oddly enough...it worked.
Problem: The voiceclip plays AFTER the Skill is executed. Usually the voiceclip is supposed to play BEFORE the skill is executed so that it plays during the Skill's runtime.
Is there any way to change this and make the voiceclip play BEFORE the move is executed?
I figured I'd create a Common Event for each attack that would have him say one of three random lines (I put these voiceclips under Sound Effects (SE)). I put the Common Event in the skill's Effects. And oddly enough...it worked.
Problem: The voiceclip plays AFTER the Skill is executed. Usually the voiceclip is supposed to play BEFORE the skill is executed so that it plays during the Skill's runtime.
Is there any way to change this and make the voiceclip play BEFORE the move is executed?