The game I'm working on is pretty much
fully voice acted (except for scenes that don't require it). I don't understand that the whole accent bashing thing. Unless specified, I welcome all accents, especially if I want to portray different regions of a world. Remember how Fang and Vanille from
Final Fantasy XIII and Australian accents because they were from Pulse?
You can also find plenty of voice actors willing to voice in your game over on the
Voice Acting Alliance, by making a casting call, and most of them will be willing to do it for free as long as your game isn't being sold. This, along with networking (and being able to scout talent directly) is how I've done it.
Also, addressing the skipping text thing, using "Stop SE" after every text line that's voice works. Without this, a player that skips text will hear louds of voices and dialouge playing on top of each other which is a bad thing.