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- Dec 30, 2020
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Heyall, how do you feel about voice over sound effects in a game that is not fully voiced. These voices would not be for dialogue as such, I'm talking about enemy "barks"* (or even PC "barks") for things like spotting an enemy/the player, attacking, healing, retreating, etcetera. I'm thinking along the lines of the little messages you get when you click on a marine in StarCraft or whatever, but the "grunts" or "hyahhh!" type sounds made by characters in some JRPGs when they do stuff would be the same basic concept.
I decided to do this as a regular discussion instead of a poll because it's the nuance in people's answers I'm going to be paying the most attention to anyway so I'm not bothering with making up canned responses.
How do you guys (& gals) feel about these kinds of sound effects?
* As a side note, I'm not actually a big fan of enemy barks in higher fidelity/3D/AAA games, but mainly because they're really badly programmed (like enemies repeating the same dialogue when they outnumbered you 12-to-1 once you've killed 10 of them, not adapting to the situation at all; Batman: Arkham Asylum is actually the only game I remember playing that got this right as goons get more and more panicked and desperate as you pick them off one by one. Also I hate every variation of the "come out, I'm not going to hurt you" or "hey, stop hiding, fight fair" barks because God, what idiotic, preposterous things to say in combat. But those are a different kind of videogame. Here I'm talking mainly about 2D stuff within the traditional locus of RPG Maker.
I decided to do this as a regular discussion instead of a poll because it's the nuance in people's answers I'm going to be paying the most attention to anyway so I'm not bothering with making up canned responses.
How do you guys (& gals) feel about these kinds of sound effects?
* As a side note, I'm not actually a big fan of enemy barks in higher fidelity/3D/AAA games, but mainly because they're really badly programmed (like enemies repeating the same dialogue when they outnumbered you 12-to-1 once you've killed 10 of them, not adapting to the situation at all; Batman: Arkham Asylum is actually the only game I remember playing that got this right as goons get more and more panicked and desperate as you pick them off one by one. Also I hate every variation of the "come out, I'm not going to hurt you" or "hey, stop hiding, fight fair" barks because God, what idiotic, preposterous things to say in combat. But those are a different kind of videogame. Here I'm talking mainly about 2D stuff within the traditional locus of RPG Maker.