V's Level-Up Stats v1.5

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I didn't modified the script. I copied it again from pastebin to the project to make sure everything was ok, I even tried to have only one actor and one class but I still get the error everytime I try to enter the stat distribution screen.

here is a screen of the error:
http://img5.imageshack.us/img5/7881/ut56.png

I tried this with the last version of your script in a clean project, put the pictures in the right folder and the tag in the classes. I don't know what I'm doing wrong..
 

vindaca

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I have taken out all the check to see if that works. I just tested it and it works so if you are still having problems.
 
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vindaca

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K shwoow... I'm glad you got it working.
 

ShinGamix

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I really want to use this but the size of the demo or graphics is huge!
 

vindaca

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I included the dimensions in the top of the script. You can draw your own graphics and just copy and paste the script into a new game. It would take longer to do that just to test it out though.

The pic folder is just about 250kb. That shouldn't take too long even with dial-up. That's about 2- 3 mins tops. I just tested the dl time for the graphics folder and it was instant for me. I'd say it would be worth it but maybe that's just because I wrote it.
 

Kes

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I included the dimensions in the top of the script. You can draw your own graphics and just copy and paste the script into a new game.
Because I am a scripting idiot I wonder if you would mind clarifying this for me.

My screen resolution is 640 x 416 because I am using Yanfly.  Your script has default sized graphics, but I'm using it anyway.  It would be nice, though, if the points distribution graphic could be re-sized to fit.  That sentence I quoted seems to imply that this is possible.

Could you explain - in terms that even an idiot like me can understand - how that is done e.g. draw the graphic I want, to the size I want and then do X, Y and Z to the script.  If I have misunderstood what that sentence is saying, then even having that clarified would be useful.

Thanks.
 

vindaca

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Ok to start. YES YOU CAN USE YOUR OWN SIZES, they may be jumbled but you can change the sizes. I will update the script again to make it a little more user friendly. As far as you background and screen resolution you can make those the same size.
 

Tedrainboiw

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Hello, the problème is the Stats point is go up to change the class  is infinits point...Some error ???
 

vindaca

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I'm not sure what your saying but if you got an error please post a picture of the message. Either that or tell me what line the error is on.
 

Tedrainboiw

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Is me menu to no class but is change other class and return me no class me point is up for me level 7 for 60 point..


Not up the point for change class send please to work ^-^  thanx for problème to change class, i am use class system Yanfly Engine Ace - Class System v1.09
 
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vindaca

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Did you try using either of my class scripts? Other then that, that's a compatibility issue. Unfortunately I'm not going to fix that seeing as how I have two Class scripts that it should work with. You can try asking Yanfly.
 

vindaca

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I am not sure what you are asking?
 

Kes

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I'm wondering if you would have the time to talk me through what I need to do to resize the border part of the graphic.  I have updated my project so that the screen resolution is now 640x480.  

I have resized the general background graphic, that's no problem.  At this stage, although it would be nice, I suspect that resizing the whole of the main graphic is beyond me, as no doubt it would involve shifting where the cursor appears etc.  So I am happy to settle for just the border.  Here is a screenshot with an arrow indicating the bit I am talking about.



Thanks very much.
 
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vindaca

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I've updated to fix the screen res. problem, hopefully... Let me know if it helped.
 

Kes

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Installed the new script, opened up and it appears to be perfect.

Thanks for much for doing this. 
 

vindaca

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No problem, I'm glad it worked.
 

Mireneye

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Just a question. 

Is it possible to call it from an ingame menu/dialog rather than the instant the player levels up? I would like to be able to use it only at my static save points if that makes sense. 

Thank you for this wonderful script! Looks awesome =)
 

vindaca

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First off thank you very much. Secondly, yes you can do it like that too. If you go to line 157 you can change the options to this

  #============================================================================  #  Additional Options  #============================================================================     #--------------------------------------------------------------------------    #  Menu Command Window Options    #--------------------------------------------------------------------------       Use_Menu_Command = false      Use_Menu_Command_Only = true      Level_Up_Command_Title = "Spend Points"    
and then to call the scene just use this in a script call

Code:
SceneManager.call(Scene_Level_Up_Stats)
 

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