V's Relationship/Bio Window v2.4

Discussion in 'RGSS3 Scripts (RMVX Ace)' started by vindaca, Jul 3, 2013.

  1. vindaca

    vindaca CEO of Tales of the Valiant Veteran

    Messages:
    534
    Likes Received:
    75
    Location:
    California U.S.A.
    First Language:
    English
    V's Relationships/Bio Window v2.4
    Written [​IMG]


    Introduction
     
    I have had a few requests for a relationship window, so I decided to make one. It's easy to use.
     

    Screenshots

    Relationship Details Window.png Relationship Reward Window.png Relationship Select Window.png


    Updates / Bug Fixes

    Any and all changes made can be found in the Description section located in the top portion of the script.
     
    How to Use
     
    Instructions can be found in the top of the script.
     
    Script

    This script is too long for now, so here is a link to the script


    Demo
     
    Here is a link to my master Demo
     
    Requests

    If anyone has any requests for alterations please PM me the details and I will try to accommodate them for you.
     
     
    Terms

    Here is a link to my terms
     
     
     

     
    Last edited by a moderator: Mar 23, 2014
    #1
  2. Internetakias

    Internetakias RPG Maker VX Ace Noob :P Member

    Messages:
    67
    Likes Received:
    8
    Location:
    P-1 Grand Prix
    First Language:
    Greek
    You should add a description variable option and a "title" field. Would also be nice if we the strenght of a relationship could be determined by a number or a text string instead of a bar.
     
    Last edited by a moderator: Jul 5, 2013
    #2
  3. vindaca

    vindaca CEO of Tales of the Valiant Veteran

    Messages:
    534
    Likes Received:
    75
    Location:
    California U.S.A.
    First Language:
    English
    The Description can be done, and I like the idea for numbers, and text option, but what do you mean by title? Do mean like relationship to the actor?
     
    #3
  4. Internetakias

    Internetakias RPG Maker VX Ace Noob :P Member

    Messages:
    67
    Likes Received:
    8
    Location:
    P-1 Grand Prix
    First Language:
    Greek
    Just a title for the character, like "Fellow Swordsman".
     
    #4
  5. vindaca

    vindaca CEO of Tales of the Valiant Veteran

    Messages:
    534
    Likes Received:
    75
    Location:
    California U.S.A.
    First Language:
    English
    I'll add it all in by tomorrow and pm you to let you know when I have updated. Thank you for your ideas and will add you into the scripts credits.
     
    #5
  6. Internetakias

    Internetakias RPG Maker VX Ace Noob :P Member

    Messages:
    67
    Likes Received:
    8
    Location:
    P-1 Grand Prix
    First Language:
    Greek
    Alright, thanks for adding in my suggestions!
     
    #6
  7. vindaca

    vindaca CEO of Tales of the Valiant Veteran

    Messages:
    534
    Likes Received:
    75
    Location:
    California U.S.A.
    First Language:
    English
    Updated!
     
    #7
  8. vindaca

    vindaca CEO of Tales of the Valiant Veteran

    Messages:
    534
    Likes Received:
    75
    Location:
    California U.S.A.
    First Language:
    English
    Again!!!
     
    #8
  9. Linally

    Linally Edible Knight Member

    Messages:
    21
    Likes Received:
    0
    First Language:
    English
    Is it possible to trigger events based on how many relationship points a person has? Like...say...Character A gets up to 50 points, it should flip a switch (literally or theoretically), which will enable a cut scene to happen next time you visit a certain location?
     
    #9
  10. vindaca

    vindaca CEO of Tales of the Valiant Veteran

    Messages:
    534
    Likes Received:
    75
    Location:
    California U.S.A.
    First Language:
    English
    Linally, I'd say the easiest way to accomplish this, is to set up an parallel event (somewhere on the same map as the npc) that checks the variables values, and sets a switch accordingly. This way you can set up a cut scene every points if you want.
     
    #10
  11. Linally

    Linally Edible Knight Member

    Messages:
    21
    Likes Received:
    0
    First Language:
    English
    Awesome!

    How would I go about calling that to happen? Call script or just through the variables?
     
    #11
  12. vindaca

    vindaca CEO of Tales of the Valiant Veteran

    Messages:
    534
    Likes Received:
    75
    Location:
    California U.S.A.
    First Language:
    English
    No scripting just good old fashion variables and eventing via rpgmvxa. I wanted to keep it pretty simple in that way.
     
    Last edited by a moderator: Jul 13, 2013
    #12
  13. ReconVirus

    ReconVirus Veteran Veteran

    Messages:
    54
    Likes Received:
    1
    Im so sorry to say this but im having a hard time to get this to work, I know it uses script calls and does with variables but how would I set it up? if its not too hard to ask could you post up a demo?

    That and i found out that it was incompatible with Galv's Menu Themes Engine script
     
    Last edited by a moderator: Jul 15, 2013
    #13
  14. vindaca

    vindaca CEO of Tales of the Valiant Veteran

    Messages:
    534
    Likes Received:
    75
    Location:
    California U.S.A.
    First Language:
    English
    Sure ReconVirus, I'll have a demo up in a little bit.
     
    #14
  15. Linally

    Linally Edible Knight Member

    Messages:
    21
    Likes Received:
    0
    First Language:
    English
    Can you include my question in the demo as well? (I figured it out, but for future inquirer's)- if it's not a hassle either.
     
    #15
  16. vindaca

    vindaca CEO of Tales of the Valiant Veteran

    Messages:
    534
    Likes Received:
    75
    Location:
    California U.S.A.
    First Language:
    English
    Yes I will Linally.
     
    #16
  17. Belmont

    Belmont Villager Member

    Messages:
    26
    Likes Received:
    5
    First Language:
    Spanish
    I'm very interested in this, I was planning to do some sort of Dating Sim on Rpgmaker Ace, so this would be just what I needed.

    Great work, I'll wait for the demo too!
     
    #17
    becster731 likes this.
  18. vindaca

    vindaca CEO of Tales of the Valiant Veteran

    Messages:
    534
    Likes Received:
    75
    Location:
    California U.S.A.
    First Language:
    English
    I found a few bugs in the script and I have fixed them a link to the new copy of the script will be up soon along with a link to the demo. Sorry for the wait.
     
    #18
  19. ReconVirus

    ReconVirus Veteran Veteran

    Messages:
    54
    Likes Received:
    1
    Not sure if you show this in my last post and I just wanted to point it out

    i found out that the script is incompatible with Galv's Menu Themes Engine script
     
    #19
  20. vindaca

    vindaca CEO of Tales of the Valiant Veteran

    Messages:
    534
    Likes Received:
    75
    Location:
    California U.S.A.
    First Language:
    English
    No I didn't see it ReconVirus, Thank you for pointing it out again. II'm sorry I was fast reading and thought it was just a tag. One of the reasons might be because of the windows opacity taking away the window boarders. In what way is it not compatible? Are you getting an error or is it just not effecting it at all?

    Demo status 100% complete. I posted a link at the top. Also I forgot to change the add_relationship command at the top of the script. I have fixed the script in the link above, I'll fix the Demo's script on the next update. Just look to the demo's exsamples for how too's and please remember, this is a quick demo. I wanted to get something posted, so there will be more updates. Please feel free to friend request me if you would like to receive a pm when I update.
     
    Last edited by a moderator: Jul 17, 2013
    #20

Share This Page