V's Relationship/Bio Window v2.4

Discussion in 'RGSS3 Scripts (RMVX Ace)' started by vindaca, Jul 3, 2013.

  1. poundcakery

    poundcakery Veteran Veteran

    Messages:
    38
    Likes Received:
    3
    First Language:
    English
    This is a great script, thank you! :)

    One question, is there an easy way to just have the script draw the positive affection gauge on the right and NOT the negative affection gauge on the left? 
     
    #21
  2. vindaca

    vindaca CEO of Tales of the Valiant Veteran

    Messages:
    534
    Likes Received:
    75
    Location:
    California U.S.A.
    First Language:
    English
    As of right now, No, but I can add an option in the next update.
     
    #22
  3. poundcakery

    poundcakery Veteran Veteran

    Messages:
    38
    Likes Received:
    3
    First Language:
    English
    If it's not too much trouble, that would really help me out a lot. Thank you! :)
     
    #23
  4. vindaca

    vindaca CEO of Tales of the Valiant Veteran

    Messages:
    534
    Likes Received:
    75
    Location:
    California U.S.A.
    First Language:
    English
    I've updated the script NOT the Demo and added your request Poundcakery, please feel free to let me know if you like it.
     
    #24
  5. poundcakery

    poundcakery Veteran Veteran

    Messages:
    38
    Likes Received:
    3
    First Language:
    English
    That's perfect, thank you so much! that saves me a lot of time, i know very little about scripting so i would have had to guess and check until i got it right. thanks again! :)
     
    #25
  6. vindaca

    vindaca CEO of Tales of the Valiant Veteran

    Messages:
    534
    Likes Received:
    75
    Location:
    California U.S.A.
    First Language:
    English
    lol, I'm still learning too, don't feel bad, and your welcome I'm glad you like it.
     
    #26
  7. Dalph

    Dalph Nega Ralph™ (Retired Villain) Veteran

    Messages:
    7,689
    Likes Received:
    18,752
    Location:
    Italy
    First Language:
    Italian Curses
    Primarily Uses:
    RMMV
    This is so awesome, too bad it has nothing to do with the project I'm working on.
     
    #27
    Susan, Bukarett and vindaca like this.
  8. vindaca

    vindaca CEO of Tales of the Valiant Veteran

    Messages:
    534
    Likes Received:
    75
    Location:
    California U.S.A.
    First Language:
    English
    Thanks Mister X. With v2.0 or higher you could use it as a Character Bio if you want.
     
    Last edited by a moderator: Jul 19, 2013
    #28
  9. nathkyo

    nathkyo Villager Member

    Messages:
    27
    Likes Received:
    1
    First Language:
    English
    hey I noticed a problem when you complete the Stargate.

    He keeps play the noise use for the reward over and over like a CD skip 

    is there any way to fix this
     
    #29
  10. nathkyo

    nathkyo Villager Member

    Messages:
    27
    Likes Received:
    1
    First Language:
    English
    I have Narrowed down to a problem with the cursor sound or the closing sound. when the bar hit the maximal amount of stars you can get on a relationship.

    And it gives you the gift it doesn't stop you making a very knowing sound

    I've even updated it with the new script.
     
    #30
  11. nathkyo

    nathkyo Villager Member

    Messages:
    27
    Likes Received:
    1
    First Language:
    English
    okay I found it  

    elsif Input.trigger?:)C) && varnum >= 100 && $game_variables[$game_system.relationship_info[id][:var_level_id]] < 12 && Use_Leveling_System $game_variables[$game_system.relationship_info[id][:var_id]] = 0 unless Use_Polarities $game_variables[$game_system.relationship_info[id][:var_id]] = 50 if Use_Polarities $game_variables[$game_system.relationship_info[id][:var_level_id]] += 1 check_for_reward @relationship_details_window.refresh @relationship_lv_up_window.refresh elsif Input.trigger?:)C) && varnum != 100 || $game_variables[$game_system.relationship_info[id][:var_level_id]] == 12 Sound.play_cancel end end endI deleted the Sound.play_cancel and the next time I loaded the game it's stopped
     
    #31
  12. vindaca

    vindaca CEO of Tales of the Valiant Veteran

    Messages:
    534
    Likes Received:
    75
    Location:
    California U.S.A.
    First Language:
    English
    Hmm I guess that what I get for not testing with the volume turned up. I will check it out.
     
    #32
  13. vindaca

    vindaca CEO of Tales of the Valiant Veteran

    Messages:
    534
    Likes Received:
    75
    Location:
    California U.S.A.
    First Language:
    English
    Ok thank you Nathkyo. I will have the sound fixed shortly.
     
    #33
    nathkyo likes this.
  14. nathkyo

    nathkyo Villager Member

    Messages:
    27
    Likes Received:
    1
    First Language:
    English
    no problem. but all in all it's pretty cool scripts. I've seen a couple other relationship scripts and this one is very versatile .

    a very customizable  
     
    #34
    vindaca likes this.
  15. nathkyo

    nathkyo Villager Member

    Messages:
    27
    Likes Received:
    1
    First Language:
    English
    the script made it look like you could go beyond 12 even though it's impossible

    [​IMG]

    just thought I would point it out.
     
    Last edited by a moderator: Jul 21, 2013
    #35
  16. vindaca

    vindaca CEO of Tales of the Valiant Veteran

    Messages:
    534
    Likes Received:
    75
    Location:
    California U.S.A.
    First Language:
    English
    Thanks again Nathkyo. I have fixed all said problems + 1 and I have update the link to the script.

    Just out of curiosity, can you pm me the links to the other relationships scripts for comparison. I didn't think there were any others out there.
     
    Last edited by a moderator: Jul 21, 2013
    #36
  17. vindaca

    vindaca CEO of Tales of the Valiant Veteran

    Messages:
    534
    Likes Received:
    75
    Location:
    California U.S.A.
    First Language:
    English
    *sorry didn't mean to double post. Thought I was editing.
     
    Last edited by a moderator: Jul 21, 2013
    #37
  18. nathkyo

    nathkyo Villager Member

    Messages:
    27
    Likes Received:
    1
    First Language:
    English
    hey I saw another problem I didn't notice the first time I played it. if there are no relationships the relationship that he is still able to be clicked on but does nothing.

    some people might think it's a glitch.if you still wanted to access the menu it might be a good idea to just put a window that says you have no relationship.

    or have it not be able to be selected until there is a relationship.

    I also noticed that you must first have a current relationship status before before the screen will pop up to.
     
    Last edited by a moderator: Jul 22, 2013
    #38
  19. vindaca

    vindaca CEO of Tales of the Valiant Veteran

    Messages:
    534
    Likes Received:
    75
    Location:
    California U.S.A.
    First Language:
    English
    Yeah if you do not want to use the current status, you still have to leave blank "" marks, that goes for any of the texts. I updated the script again.
     
    #39
  20. nathkyo

    nathkyo Villager Member

    Messages:
    27
    Likes Received:
    1
    First Language:
    English
    hey I know you done with the script but I had an idea. I wanted to see what you thought of this window

    as you can see in the window I thought that it would be cool to change the current feeling status to growing or losing feelings

     rather than like or disliked.

    and And I thought of adding a current feeling section in the middle next to the current status.  I figured it would fit much better

    And give them more detail into the relationship. I figured the level gauge would look better having growing or losing feeling rather than none or Like

    Given the fact that the script reset the feeling every time you level up.

    I just felt that showing a separate place for feeling and just showing a growing or losing would make it a little more streamlined and allow the player to get a good picture on the relationship rather than the feelings towards the player simply resetting themselves every time they level up.

    I'm not a scripter there is no altered script I did that using gimp to make

    a fake screenshot  but it gives you what it would look like to give you an idea.

    [​IMG]

    [​IMG]
     
    #40

Share This Page