poundcakery

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This is a great script, thank you! :)

One question, is there an easy way to just have the script draw the positive affection gauge on the right and NOT the negative affection gauge on the left? 
 

vindaca

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As of right now, No, but I can add an option in the next update.
 

poundcakery

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If it's not too much trouble, that would really help me out a lot. Thank you! :)
 

vindaca

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I've updated the script NOT the Demo and added your request Poundcakery, please feel free to let me know if you like it.
 

poundcakery

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That's perfect, thank you so much! that saves me a lot of time, i know very little about scripting so i would have had to guess and check until i got it right. thanks again! :)
 

vindaca

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lol, I'm still learning too, don't feel bad, and your welcome I'm glad you like it.
 

vindaca

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Thanks Mister X. With v2.0 or higher you could use it as a Character Bio if you want.
 
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nathkyo

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hey I noticed a problem when you complete the Stargate.

He keeps play the noise use for the reward over and over like a CD skip 

is there any way to fix this
 

nathkyo

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I have Narrowed down to a problem with the cursor sound or the closing sound. when the bar hit the maximal amount of stars you can get on a relationship.

And it gives you the gift it doesn't stop you making a very knowing sound

I've even updated it with the new script.
 

nathkyo

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okay I found it  

elsif Input.trigger?:)C) && varnum >= 100 && $game_variables[$game_system.relationship_info[id][:var_level_id]] < 12 && Use_Leveling_System $game_variables[$game_system.relationship_info[id][:var_id]] = 0 unless Use_Polarities $game_variables[$game_system.relationship_info[id][:var_id]] = 50 if Use_Polarities $game_variables[$game_system.relationship_info[id][:var_level_id]] += 1 check_for_reward @relationship_details_window.refresh @relationship_lv_up_window.refresh elsif Input.trigger?:)C) && varnum != 100 || $game_variables[$game_system.relationship_info[id][:var_level_id]] == 12 Sound.play_cancel end end endI deleted the Sound.play_cancel and the next time I loaded the game it's stopped
 

vindaca

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Hmm I guess that what I get for not testing with the volume turned up. I will check it out.
 

vindaca

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Ok thank you Nathkyo. I will have the sound fixed shortly.
 

nathkyo

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no problem. but all in all it's pretty cool scripts. I've seen a couple other relationship scripts and this one is very versatile .

a very customizable  
 

nathkyo

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the script made it look like you could go beyond 12 even though it's impossible

z6i.png


just thought I would point it out.
 
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vindaca

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Thanks again Nathkyo. I have fixed all said problems + 1 and I have update the link to the script.

Just out of curiosity, can you pm me the links to the other relationships scripts for comparison. I didn't think there were any others out there.
 
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vindaca

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*sorry didn't mean to double post. Thought I was editing.
 
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nathkyo

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hey I saw another problem I didn't notice the first time I played it. if there are no relationships the relationship that he is still able to be clicked on but does nothing.

some people might think it's a glitch.if you still wanted to access the menu it might be a good idea to just put a window that says you have no relationship.

or have it not be able to be selected until there is a relationship.

I also noticed that you must first have a current relationship status before before the screen will pop up to.
 
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vindaca

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Yeah if you do not want to use the current status, you still have to leave blank "" marks, that goes for any of the texts. I updated the script again.
 

nathkyo

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hey I know you done with the script but I had an idea. I wanted to see what you thought of this window

as you can see in the window I thought that it would be cool to change the current feeling status to growing or losing feelings

 rather than like or disliked.

and And I thought of adding a current feeling section in the middle next to the current status.  I figured it would fit much better

And give them more detail into the relationship. I figured the level gauge would look better having growing or losing feeling rather than none or Like

Given the fact that the script reset the feeling every time you level up.

I just felt that showing a separate place for feeling and just showing a growing or losing would make it a little more streamlined and allow the player to get a good picture on the relationship rather than the feelings towards the player simply resetting themselves every time they level up.

I'm not a scripter there is no altered script I did that using gimp to make

a fake screenshot  but it gives you what it would look like to give you an idea.

post-7885-0-57326300-1373465986.png


2ehb.jpg
 

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