poundcakery

Veteran
Veteran
Joined
Feb 15, 2013
Messages
38
Reaction score
3
First Language
English
Primarily Uses
This is a great script, thank you! :)

One question, is there an easy way to just have the script draw the positive affection gauge on the right and NOT the negative affection gauge on the left? 
 

vindaca

CEO of Tales of the Valiant
Veteran
Joined
Dec 11, 2012
Messages
534
Reaction score
77
First Language
English
Primarily Uses
As of right now, No, but I can add an option in the next update.
 

poundcakery

Veteran
Veteran
Joined
Feb 15, 2013
Messages
38
Reaction score
3
First Language
English
Primarily Uses
If it's not too much trouble, that would really help me out a lot. Thank you! :)
 

vindaca

CEO of Tales of the Valiant
Veteran
Joined
Dec 11, 2012
Messages
534
Reaction score
77
First Language
English
Primarily Uses
I've updated the script NOT the Demo and added your request Poundcakery, please feel free to let me know if you like it.
 

poundcakery

Veteran
Veteran
Joined
Feb 15, 2013
Messages
38
Reaction score
3
First Language
English
Primarily Uses
That's perfect, thank you so much! that saves me a lot of time, i know very little about scripting so i would have had to guess and check until i got it right. thanks again! :)
 

vindaca

CEO of Tales of the Valiant
Veteran
Joined
Dec 11, 2012
Messages
534
Reaction score
77
First Language
English
Primarily Uses
lol, I'm still learning too, don't feel bad, and your welcome I'm glad you like it.
 

vindaca

CEO of Tales of the Valiant
Veteran
Joined
Dec 11, 2012
Messages
534
Reaction score
77
First Language
English
Primarily Uses
Thanks Mister X. With v2.0 or higher you could use it as a Character Bio if you want.
 
Last edited by a moderator:

nathkyo

Veteran
Veteran
Joined
Mar 13, 2012
Messages
33
Reaction score
2
First Language
English
Primarily Uses
hey I noticed a problem when you complete the Stargate.

He keeps play the noise use for the reward over and over like a CD skip 

is there any way to fix this
 

nathkyo

Veteran
Veteran
Joined
Mar 13, 2012
Messages
33
Reaction score
2
First Language
English
Primarily Uses
I have Narrowed down to a problem with the cursor sound or the closing sound. when the bar hit the maximal amount of stars you can get on a relationship.

And it gives you the gift it doesn't stop you making a very knowing sound

I've even updated it with the new script.
 

nathkyo

Veteran
Veteran
Joined
Mar 13, 2012
Messages
33
Reaction score
2
First Language
English
Primarily Uses
okay I found it  

elsif Input.trigger?:)C) && varnum >= 100 && $game_variables[$game_system.relationship_info[id][:var_level_id]] < 12 && Use_Leveling_System $game_variables[$game_system.relationship_info[id][:var_id]] = 0 unless Use_Polarities $game_variables[$game_system.relationship_info[id][:var_id]] = 50 if Use_Polarities $game_variables[$game_system.relationship_info[id][:var_level_id]] += 1 check_for_reward @relationship_details_window.refresh @relationship_lv_up_window.refresh elsif Input.trigger?:)C) && varnum != 100 || $game_variables[$game_system.relationship_info[id][:var_level_id]] == 12 Sound.play_cancel end end endI deleted the Sound.play_cancel and the next time I loaded the game it's stopped
 

vindaca

CEO of Tales of the Valiant
Veteran
Joined
Dec 11, 2012
Messages
534
Reaction score
77
First Language
English
Primarily Uses
Hmm I guess that what I get for not testing with the volume turned up. I will check it out.
 

vindaca

CEO of Tales of the Valiant
Veteran
Joined
Dec 11, 2012
Messages
534
Reaction score
77
First Language
English
Primarily Uses
Ok thank you Nathkyo. I will have the sound fixed shortly.
 

nathkyo

Veteran
Veteran
Joined
Mar 13, 2012
Messages
33
Reaction score
2
First Language
English
Primarily Uses
no problem. but all in all it's pretty cool scripts. I've seen a couple other relationship scripts and this one is very versatile .

a very customizable  
 

nathkyo

Veteran
Veteran
Joined
Mar 13, 2012
Messages
33
Reaction score
2
First Language
English
Primarily Uses
the script made it look like you could go beyond 12 even though it's impossible

z6i.png


just thought I would point it out.
 
Last edited by a moderator:

vindaca

CEO of Tales of the Valiant
Veteran
Joined
Dec 11, 2012
Messages
534
Reaction score
77
First Language
English
Primarily Uses
Thanks again Nathkyo. I have fixed all said problems + 1 and I have update the link to the script.

Just out of curiosity, can you pm me the links to the other relationships scripts for comparison. I didn't think there were any others out there.
 
Last edited by a moderator:

vindaca

CEO of Tales of the Valiant
Veteran
Joined
Dec 11, 2012
Messages
534
Reaction score
77
First Language
English
Primarily Uses
*sorry didn't mean to double post. Thought I was editing.
 
Last edited by a moderator:

nathkyo

Veteran
Veteran
Joined
Mar 13, 2012
Messages
33
Reaction score
2
First Language
English
Primarily Uses
hey I saw another problem I didn't notice the first time I played it. if there are no relationships the relationship that he is still able to be clicked on but does nothing.

some people might think it's a glitch.if you still wanted to access the menu it might be a good idea to just put a window that says you have no relationship.

or have it not be able to be selected until there is a relationship.

I also noticed that you must first have a current relationship status before before the screen will pop up to.
 
Last edited by a moderator:

vindaca

CEO of Tales of the Valiant
Veteran
Joined
Dec 11, 2012
Messages
534
Reaction score
77
First Language
English
Primarily Uses
Yeah if you do not want to use the current status, you still have to leave blank "" marks, that goes for any of the texts. I updated the script again.
 

nathkyo

Veteran
Veteran
Joined
Mar 13, 2012
Messages
33
Reaction score
2
First Language
English
Primarily Uses
hey I know you done with the script but I had an idea. I wanted to see what you thought of this window

as you can see in the window I thought that it would be cool to change the current feeling status to growing or losing feelings

 rather than like or disliked.

and And I thought of adding a current feeling section in the middle next to the current status.  I figured it would fit much better

And give them more detail into the relationship. I figured the level gauge would look better having growing or losing feeling rather than none or Like

Given the fact that the script reset the feeling every time you level up.

I just felt that showing a separate place for feeling and just showing a growing or losing would make it a little more streamlined and allow the player to get a good picture on the relationship rather than the feelings towards the player simply resetting themselves every time they level up.

I'm not a scripter there is no altered script I did that using gimp to make

a fake screenshot  but it gives you what it would look like to give you an idea.

post-7885-0-57326300-1373465986.png


2ehb.jpg
 

Latest Threads

Latest Profile Posts

It is DC's turn to be celebrating her leveling up and starts her 20th year. We were many to think she wouldn't live that long. Starts your cats motors and make 'em purr!
why_hello_mira.jpg

I made myself a cult leader, and a concept scene for him as well. :LZSexcite:
SpaceBot wrote on DoctorMolotov's profile.
I miss you :kaocry:
I have game ideas, but none of them would fit the theme for IGMC. XD

Forum statistics

Threads
123,311
Messages
1,155,702
Members
161,736
Latest member
xxdw123456
Top