VSCode RMMV snippet (awesome tricks)

Jonforum

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I just discovered the customization of snippet in VSCode.
It's really wonderful.
I was wondering if there were any members who would already be working on a snippet list
I share you mine. It is not complete.
But I think a moderator or a motivating member can make something awesome here.
This snippet automatically writes the primary class with these subclasses in commentary :thumbsup-left:
aefvaeg34ae.jpg

how to add
go to
File->preference->userCode
and tape javascript + [Enter]

copy past this json in the new windows open.
PHP:
//rmmv
    "$dataActors": { "prefix": "$dataActors",
    "body": [ "// .battlerName .id .classId .initialLevel .characterName",
        "$dataActors[$1]."]
    },
    "$dataArmors": { "prefix": "$dataArmors",
    "body": [ "// .atypeId .id .name .price .iconIndex",
        "$dataArmors[$1]."]
    },
    "$dataMap": { "prefix": "$dataMap",
    "body": [ "// .bgm .bgs .data[] .disableDashing .displayName .events[] .height .width .parallaxSx .parallaxSy .scrollType",
        "$dataMap.$1"]
    },
    "$dataTilesets": { "prefix": "$dataTilesets",
    "body": [ "// .flags .id .mode .name .note .tilesetNames",
        "$dataTilesets[$1]."]
    },
    "$gameMap": { "prefix": "$gameMap",
    "body": [ "// ._displayX ._displayY ._events[] ._interpreter ._mapId ._needsRefresh ._parallaxSx ._parallaxSy ._parallaxX ._parallaxY ._parallaxZero ._scrollDirection ._scrollRest ._scrollSpeed ._tilesetId",
        "$gameMap._$1"]
    },
    "$gamePlayer": { "prefix": "$gamePlayer",
    "body": [ "// ._animationCount ._animationId ._animationPlaying ._balloonPlaying ._cframes ._characterIndex ._direction ._newMapId ._newX ._newY ._realX ._realY ._transferring ._transparent ._x ._y",
        "$gamePlayer._$1"]
    },
    "$gameScreen": { "prefix": "$gameScreen",
    "body": [ "// ._pictures[] ._brightness ._fadeInDuration ._fadeOutDuration ._flashColor[] ._shake ._shakeDirection ._shakeDuration ._zoomDuration ._zoomScale ._zoomScaleTarget ._zoomX ._zoomY",
        "$gameScreen._$1"]
    },
    "$gameSystem": { "prefix": "$gameSystem",
    "body": [ "// ._saveCount ._saveEnabled ._versionId ._battleBgm ._bgmOnSave ._framesOnSave ._savedBgm",
        "$gameSystem$1._"]
    },
    "$gameTemp": { "prefix": "$gameTemp",
    "body": [ "// ._commonEventId ._destinationX ._destinationY ._isPlaytest ",
        "$gameTemp$1._"]
    },
    "$system": { "prefix": "$system",
    "body": [ "// ._filterName[] ._sceneActivity ._systemBusy .hack .hud .menu .pixiStyle .scopePidHud[] .scopePidMenu[] .systemTimer",
        "$system$1._"]
    }
 

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