I just discovered the customization of snippet in VSCode. It's really wonderful. I was wondering if there were any members who would already be working on a snippet list I share you mine. It is not complete. But I think a moderator or a motivating member can make something awesome here. This snippet automatically writes the primary class with these subclasses in commentary how to add go to File->preference->userCode and tape javascript + [Enter] copy past this json in the new windows open. PHP: //rmmv "$dataActors": { "prefix": "$dataActors", "body": [ "// .battlerName .id .classId .initialLevel .characterName", "$dataActors[$1]."] }, "$dataArmors": { "prefix": "$dataArmors", "body": [ "// .atypeId .id .name .price .iconIndex", "$dataArmors[$1]."] }, "$dataMap": { "prefix": "$dataMap", "body": [ "// .bgm .bgs .data[] .disableDashing .displayName .events[] .height .width .parallaxSx .parallaxSy .scrollType", "$dataMap.$1"] }, "$dataTilesets": { "prefix": "$dataTilesets", "body": [ "// .flags .id .mode .name .note .tilesetNames", "$dataTilesets[$1]."] }, "$gameMap": { "prefix": "$gameMap", "body": [ "// ._displayX ._displayY ._events[] ._interpreter ._mapId ._needsRefresh ._parallaxSx ._parallaxSy ._parallaxX ._parallaxY ._parallaxZero ._scrollDirection ._scrollRest ._scrollSpeed ._tilesetId", "$gameMap._$1"] }, "$gamePlayer": { "prefix": "$gamePlayer", "body": [ "// ._animationCount ._animationId ._animationPlaying ._balloonPlaying ._cframes ._characterIndex ._direction ._newMapId ._newX ._newY ._realX ._realY ._transferring ._transparent ._x ._y", "$gamePlayer._$1"] }, "$gameScreen": { "prefix": "$gameScreen", "body": [ "// ._pictures[] ._brightness ._fadeInDuration ._fadeOutDuration ._flashColor[] ._shake ._shakeDirection ._shakeDuration ._zoomDuration ._zoomScale ._zoomScaleTarget ._zoomX ._zoomY", "$gameScreen._$1"] }, "$gameSystem": { "prefix": "$gameSystem", "body": [ "// ._saveCount ._saveEnabled ._versionId ._battleBgm ._bgmOnSave ._framesOnSave ._savedBgm", "$gameSystem$1._"] }, "$gameTemp": { "prefix": "$gameTemp", "body": [ "// ._commonEventId ._destinationX ._destinationY ._isPlaytest ", "$gameTemp$1._"] }, "$system": { "prefix": "$system", "body": [ "// ._filterName[] ._sceneActivity ._systemBusy .hack .hud .menu .pixiStyle .scopePidHud[] .scopePidMenu[] .systemTimer", "$system$1._"] }