- Joined
- Mar 28, 2016
- Messages
- 1,623
- Reaction score
- 1,439
- First Language
- French
- Primarily Uses
- RMMV
I just discovered the customization of snippet in VSCode.
It's really wonderful.
I was wondering if there were any members who would already be working on a snippet list
I share you mine. It is not complete.
But I think a moderator or a motivating member can make something awesome here.
This snippet automatically writes the primary class with these subclasses in commentary
how to add
go to
File->preference->userCode
and tape javascript + [Enter]
copy past this json in the new windows open.
It's really wonderful.
I was wondering if there were any members who would already be working on a snippet list
I share you mine. It is not complete.
But I think a moderator or a motivating member can make something awesome here.
This snippet automatically writes the primary class with these subclasses in commentary
how to add
go to
File->preference->userCode
and tape javascript + [Enter]
copy past this json in the new windows open.
PHP:
//rmmv
"$dataActors": { "prefix": "$dataActors",
"body": [ "// .battlerName .id .classId .initialLevel .characterName",
"$dataActors[$1]."]
},
"$dataArmors": { "prefix": "$dataArmors",
"body": [ "// .atypeId .id .name .price .iconIndex",
"$dataArmors[$1]."]
},
"$dataMap": { "prefix": "$dataMap",
"body": [ "// .bgm .bgs .data[] .disableDashing .displayName .events[] .height .width .parallaxSx .parallaxSy .scrollType",
"$dataMap.$1"]
},
"$dataTilesets": { "prefix": "$dataTilesets",
"body": [ "// .flags .id .mode .name .note .tilesetNames",
"$dataTilesets[$1]."]
},
"$gameMap": { "prefix": "$gameMap",
"body": [ "// ._displayX ._displayY ._events[] ._interpreter ._mapId ._needsRefresh ._parallaxSx ._parallaxSy ._parallaxX ._parallaxY ._parallaxZero ._scrollDirection ._scrollRest ._scrollSpeed ._tilesetId",
"$gameMap._$1"]
},
"$gamePlayer": { "prefix": "$gamePlayer",
"body": [ "// ._animationCount ._animationId ._animationPlaying ._balloonPlaying ._cframes ._characterIndex ._direction ._newMapId ._newX ._newY ._realX ._realY ._transferring ._transparent ._x ._y",
"$gamePlayer._$1"]
},
"$gameScreen": { "prefix": "$gameScreen",
"body": [ "// ._pictures[] ._brightness ._fadeInDuration ._fadeOutDuration ._flashColor[] ._shake ._shakeDirection ._shakeDuration ._zoomDuration ._zoomScale ._zoomScaleTarget ._zoomX ._zoomY",
"$gameScreen._$1"]
},
"$gameSystem": { "prefix": "$gameSystem",
"body": [ "// ._saveCount ._saveEnabled ._versionId ._battleBgm ._bgmOnSave ._framesOnSave ._savedBgm",
"$gameSystem$1._"]
},
"$gameTemp": { "prefix": "$gameTemp",
"body": [ "// ._commonEventId ._destinationX ._destinationY ._isPlaytest ",
"$gameTemp$1._"]
},
"$system": { "prefix": "$system",
"body": [ "// ._filterName[] ._sceneActivity ._systemBusy .hack .hud .menu .pixiStyle .scopePidHud[] .scopePidMenu[] .systemTimer",
"$system$1._"]
}
