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I am attempting to base my RPG Maker VX Ace game on a game called Fire Emblem.

RPG Maker VX Ace has eight base stats (or parameters): HP, MP, ATK, MAT, DEF, MDF, AGI, LUK.

Fire Emblem has eight stats as well:

HP - same as RPG Maker VX Ace
Strength - increases physical damage
Magic - increases magical damage
Skill - increases accuracy and criticals
Speed - increases avoid and determines attack count
Luck - increases accuracy, avoid, and critical avoid
Defense - decreases physical damage received
Resistance - decreases magical damage received

With the RPG Maker VX Ace stats, I can make all the stats from Fire Emblem except Skill.
Or I could rename LUK to SKL, but then I would not have a Luck stat.

I have tried using the Extra Stats scripts by Nelderson and Crystal.
They would probably work fine if I could get them to work with Yanfly's Status Menu script.

Here is a screenshot of what the status screen looks like, with the red area being where I would like to input the Skill stat.

upload_2017-10-26_22-35-35.png

I have tried many ways to make the Status Menu script "draw" the xstat from the Extra Stats script, but I do not know the proper coding. I tried some different codes, which are marked by a red bracket, but to no avail.

upload_2017-10-26_22-48-32.png

Also, I defined the value of the xstat in the actor's notetag.

upload_2017-10-26_22-49-46.png

What I am looking for:
-EITHER a way to make the Extra Stats script compatible with the Status Menu script
-OR a better way to add a new stat and display it on the status menu (and use it in damage formulas, etc.)

If this is the wrong place to post this kind of problem, please forgive me and redirect me to the appropriate place, for it is my first time.

Any and all help would be much appreciated!

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