Hello, I have started creating a massive open world RPG (my map size is 500 by 500), and I have noticed the increasing amount of lag. Now I have heard of many anti-lag scripts, but my question lies here. Can I can have multiple anti lag scripts at once or would this have the same effect as one? and now my other question is opinionated but anyway. What is the best anti-lag for a map with hundreds of events (near a 1,000 when the game is finished), an ABS battle system, and with 100-150 characters on a single map at once?
-Thanks! Work Ethic