[VX Ace] change font only in some instances

Otto

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I know I'm going to get crucified for opening too many help requests but...

Howdy,
Can I change the game's font only in a specific section?

I'm using a cool font that I like for the whole game, which I did by putting this:

Code:
#==============================================================================
# ** Main
#------------------------------------------------------------------------------
#  This processing is executed after module and class definition is finished.
#==============================================================================

Font.default_name = ["Bahnschrift"] # Edit as you see fit.
Font.default_size = 20 # Edit as you see fit.

rgss_main { SceneManager.run }
into main, pretty much like everybody else does, I guess XD

anyway, I'm currenty working on how to make infinite ammos if a certain switch is on (possibly as an end game reward); it actually works just fine, it was an easier edit that I expected, but I have a visual issue, because of the fact that this font doesn't have the infinite symbol apparenty :(

upload_2018-8-18_23-53-38.png

here's the related part; like I said, it techincally works, except for the fact that I get the typcical blank square that appears when a certain characters is missing:

upload_2018-8-18_23-56-2.png

I don't want to change the font because I like it, so I wanted to ask if - only in this particular instance - can I use a different font that has the infinite character.
 
Last edited:

TheoAllen

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Code:
contents.font.name =["VL Gothic"]
 

Otto

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Thanks man :)
I think I owe you and Moonless a copy of my game for how many time you guys helped me out LOL
 

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