[VX Ace] Changes to the Equipment Menu

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Hi!
I want to implement minor changes to the Standard RMVXA Equip Menu:

- No helmet. Only 4 equipment slots: weapon, shield, armor, and accessory.

- No equipment command window (the one that contains equip/optimize and remove). Equipment should be equipped or removed
instantly when enter is pressed.

- The text of equipment items looks clinched when it's too long. How to fix that?


Thanks!
SunriseStudios
 

Tsukihime

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- No helmet. Only 4 equipment slots: weapon, shield, armor, and accessory.
You can use Core Equip Slots to get rid of the Helmet slot for your actors.

- No equipment command window (the one that contains equip/optimize and remove). Equipment should be equipped or removed


instantly when enter is pressed.


- The text of equipment items looks clinched when it's too long. How to fix that?
You will need to have your equip scene modified.


Provide examples of how it should look.


And what does it mean for equip to be "equipped instantly when enter is pressed"? Which equip? What happens if you have a selection of equips to choose from?
 
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You can use Core Equip Slots to get rid of the Helmet slot for your actors.

You will need to have your equip scene modified.

Provide examples of how it should look.

And what does it mean for equip to be "equipped instantly when enter is pressed"? Which equip? What happens if you have a selection of equips to choose from?
What if I don't want to use the script to get rid of the helmet? The script will cause to much chaos to the whole menu.

It should look about like the equip menu from RPG Maker XP.

I want the "Window_EquipCommand" to be gone.
 

Engr. Adiktuzmiko

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The only thing that the linked script does is to allow you to modify the slots used by your actors... I don't see how that would cause much chaos to the whole menu...

The screenshot shown on that page uses more scripts than just the Core... If you're worried of getting that same look.
 
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Ok, so i got rid of the helmet slot (thanks!!!), but how do i get rid of Window_EquipCommand? I want the equip control to behave like in the old RPG maker versions...
 

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