RPG Maker Forums

I have been playing around with new ways to do game leveling.  One of my ideas that I would like to suggest to the community would require some help getting the scripting out there.  Basically you have your stats: Str, Agil, Int, Wis, Luk, etc... all start at a mid value, let's say 50 out of 100.  As you level, instead of gaining points arbitrarily, you gain how much you can change your stats by 2 per level.  Example would be, As you hit level 2, you can increase your Agil to 52 and lower your Int and Wis by 1 point each.  Even add in the option to refund your points.

The end result is the same as you see in any game.  Everyone starts off the same, but then you gain a stronger ability while increasing your weakness.  This should add a lot of tactics to your games, and remove annoying math from your mob calculations.  It also adds more freedom to character customization, which is what really sales to some people.  Do I want to make a glass cannon mage, a tanky dodge rogue, or a well rounded melee healer. This lets late game characters enter on even ground as well.

I don't believe this style of leveling has been done before.  If it has, I haven't seen it.

Latest Threads

Latest Profile Posts

Don't forget, aspiring writers: Personality isn't what your characters do, it is WHY they do it.
Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
The biggest debate we need to complete on which is better, Waffles or Pancakes?
rux
How is it going? :D
Day 9 of giveaways! 8 prizes today :D

Forum statistics

Threads
106,049
Messages
1,018,547
Members
137,835
Latest member
yetisteven
Top