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I'm making a cover state that allow a enemy tank to cover a boss, but I wanted to make it to only work 75% of the time, and in 25% it should fail and the tank shound't cover.

I did this in the code

Code:
def check_substitute(target, item)
    target.hp < target.mhp / 3 && (!item || !item.certain?)
  end
What line I have to add to include a chance of 75% for the enemy to cover instead of 100%?

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