[VX Ace] Dekita elemental control & Hime elemental status info

S.Court

Veteran
Veteran
Joined
Oct 17, 2012
Messages
394
Reaction score
98
First Language
Español
Primarily Uses
RMVXA
Hello, I have a question, I'm using both scripts: Dekita elemental control (https://dekitarpg.wordpress.com/2013/03/26/d13x-elemental-control/) and Hime elemental status info (http://www.rpgmakervxace.net/topic/3708-elemental-status-info/) and there is a trouble

Of course, the elemental resistance is showed properly, but no the attack element rate, because, of course, Hime's script was made having the attack element modifier script in mind (http://www.rpgmakervxace.net/topic/3729-elemental-modifiers/)So, is it possible to modify Hime's script to make the attack element rate percent is the one Dekita's script creates?

Thanks for the help
 
Last edited by a moderator:

Tsukihime

Veteran
Veteran
Joined
Jun 30, 2012
Messages
8,564
Reaction score
3,846
First Language
English
See if Dekita has a status screen for elements. I remember seeing screenshots of something like that on his site.
 
Last edited by a moderator:

S.Court

Veteran
Veteran
Joined
Oct 17, 2012
Messages
394
Reaction score
98
First Language
Español
Primarily Uses
RMVXA
See if Dekita has a status screen for elements. I remember seeing screenshots of something like that on his site.
Well, I chose yours because it's simple enough to what I need, so I'd like (if possible) a edit of your script to add Dekita's script's attack elemental rate to this script of yours... If the fact someone makes a modification of your script doesn't bother you of course
 
Last edited by a moderator:

Tsukihime

Veteran
Veteran
Joined
Jun 30, 2012
Messages
8,564
Reaction score
3,846
First Language
English
Scripts are free to modify for compatibility.


I'm assuming the only issue is the window not using dekita's custom data?
 

S.Court

Veteran
Veteran
Joined
Oct 17, 2012
Messages
394
Reaction score
98
First Language
Español
Primarily Uses
RMVXA
Scripts are free to modify for compatibility.

I'm assuming the only issue is the window not using dekita's custom data?
Exactly, specially the attack elemental rate
 

S.Court

Veteran
Veteran
Joined
Oct 17, 2012
Messages
394
Reaction score
98
First Language
Español
Primarily Uses
RMVXA

S.Court

Veteran
Veteran
Joined
Oct 17, 2012
Messages
394
Reaction score
98
First Language
Español
Primarily Uses
RMVXA

??????

Diabolical Codemaster
Veteran
Joined
May 11, 2012
Messages
6,513
Reaction score
3,203
First Language
Binary
Primarily Uses
RMMZ
Find the method named '' within Tsuki's elemental status info script. (its around halfway down)

Change it for this one...

  def element_damage(element_id)    show_float = true    element_rate = @actor.atk_element_rate(element_id)    if show_float      resist = "%1.2f%%" % (element_rate*100)    else      resist = "%d%" % (element_rate*100).to_i    end    return resist  endyou can change 'show_float' to false if you want to show the numbers as an integer (rather than with a decimal point).

^_^
 

S.Court

Veteran
Veteran
Joined
Oct 17, 2012
Messages
394
Reaction score
98
First Language
Español
Primarily Uses
RMVXA
Thank you, it works perfectly!
 

??????

Diabolical Codemaster
Veteran
Joined
May 11, 2012
Messages
6,513
Reaction score
3,203
First Language
Binary
Primarily Uses
RMMZ
No worries. It was just a case of changing the method a tiny lil bit.  :)
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,864
Messages
1,017,056
Members
137,573
Latest member
nikisknight
Top