gregbaby

Evil Genius. o_O
Veteran
Joined
Jan 20, 2013
Messages
257
Reaction score
11
First Language
English
Primarily Uses
RMVXA
Hello everyone!

I hope there is somebody here who can help me. I'm currently trying to get these two scripts to play nice.

#Harvest Moon style Variable Based Calendar and Weather System
#Author: Selchar
#Version 2.1

LINK TO THIS SCRIPT

and

# * [ACE] Khas Awesome Light Effects
# * By Khas Arcthunder - arcthunder.site40.net

LINK TO THIS SCRIPT

The HM Calendar script uses screen tones to show the time of day, the later it gets the darker it gets so on so forth.

At present it seems the HM Calendar script is overwriting Khas Light Effects and cancelling out the lights layer. I've tried putting the light script above the calendar script to no avail. I've tried tweaking the light script to no avail. Alas my ruby scripting knowledge it basic at best.

I tried uploading a project with the two scripts but it was too large at 2.5mb. So I've uploaded both of the RB script files here.

If anybody here has any clue regarding scripting I would greatly appreciate your help!
 

Attachments

  • KhasLightEffects.rb
    27.9 KB · Views: 0
  • SelcharHMCalender.rb
    16.3 KB · Views: 1
Last edited:

gregbaby

Evil Genius. o_O
Veteran
Joined
Jan 20, 2013
Messages
257
Reaction score
11
First Language
English
Primarily Uses
RMVXA
Thanks for the advice, if nobody can help with my request I'll consider that script. I have it saved but it's just not as good as Selchars script.
 

Latest Threads

Latest Profile Posts

Zombie status is now complete. I didn't have to do much in the way of changing how healing is applied to undead targets, was just a simple 3 line code. I thought I had to overhaul Game_Action lol. Everything else was doable by events. So.. Zombie: You turn undead. Your element changes to darkness. You're weak to light, you're strong to physical attacks and healing hurts you and revival items will kill you.
My Overworld might be a mix of inspiration from 2D Final Fantasy games, Breath of Fire, Battlechasers: Nightwar, Super Mario World, and Pillars of Eternity. If I can make it more in-depth than just walking from point A to point B, that might do a lot for the gameplay experience. Hmm...
Terribly depressed. Worst birthday I've had in years, no motivation to work on anything. Still no income. At least I've got my computer running again.
Doing RPG Maker News for 19th September 2021

Forum statistics

Threads
115,211
Messages
1,088,070
Members
149,788
Latest member
Lavia
Top