- Joined
- Oct 17, 2012
- Messages
- 394
- Reaction score
- 98
- First Language
- Español
- Primarily Uses
- RMVXA
Hello, I have a question, I'm using Yanfly's skill cost manager script and I want to make a skill requires the user has or DOESN'T HAVE certain state
For example, I want to make a "Fire seal" state, which makes the affected can't use fire based attacks, or make an attack it's only usable when the user has the poison state
Does someone know how to make that? Thank you
For example, I want to make a "Fire seal" state, which makes the affected can't use fire based attacks, or make an attack it's only usable when the user has the poison state
Does someone know how to make that? Thank you


