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Hello! I'm about to go to bed, but I thought I'd get this ball rolling while I'm up. I'm attempting to implement the titular script, Galv's Character Effects, which adds, among other things, dynamic shadows for events based on specified light sources. It works, but is encountering some visual issues due to two of Victor's scripts that affect sprites: Diagonal Movement and Multi Frames. The former adds the obvious, as well as accompanying sprites, and the latter extends the number of frames in an animation through the animation sprite's file name. When used together, they create some interesting bugs.

As you can see in this image, the player's shadow is bizarre-looking. This is due to Character Effects using the spritesheet without breaking it up as Multi-Frames does, leading to 'multiple' player shadows appearing.
The other incompatibility, which is not so simple, is that, if the player attempts to walk diagonally while Character Effects is installed, the game will crash.

Included with this post is my current sprite sheet. Might be useful. It'll look odd in-game, because it's normally used with Victor's Character Control, but it shouldn't be necessary here. All of Victor's scripts, by the way, require this script to function.
Any help, as always, is appreciated.

As you can see in this image, the player's shadow is bizarre-looking. This is due to Character Effects using the spritesheet without breaking it up as Multi-Frames does, leading to 'multiple' player shadows appearing.
The other incompatibility, which is not so simple, is that, if the player attempts to walk diagonally while Character Effects is installed, the game will crash.

Included with this post is my current sprite sheet. Might be useful. It'll look odd in-game, because it's normally used with Victor's Character Control, but it shouldn't be necessary here. All of Victor's scripts, by the way, require this script to function.
Any help, as always, is appreciated.
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