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Hello, I have a big doubt this time, I'll divide in small pieces, but I need to solve all this, I put it in RGSSx Script support because I'm sure I'll need some scripts for that, but not sure if there is no script/tandem of scripts done can make what I need, ok, without any other preamble...

Well, I'd like to make a equipment system works of this way: For example, Eric has a gauntlet with some slots, and he can equip some stones to it, with different effects, but here comes the troubles

1) I want some stone only equipable for certain characters, Example: There is a stone called "Aries force" will grant the fire force state, but only Eric and Natalie can use it in his gauntlet

2) Those stones has certain slot costs, example: "Aries force" stone will cost 2 slots to be equipable

3) Equipment restrictions: I want to avoid some combinations, for example I want to avoid "Aries stone" and "Scorpio stone" to be equipped together

4) Gauntlet upgrade: There will be a NPC can add slots to the gauntlet, it'll start with one slot, but you can upgrade it until certain limit

It's a decently long question I know, but I need it for my project, can someone help me with this? Thanks a lot

UPDATE: Thanks to Sixth, I know about the existance of this script: SeM's Character Sockets (http://rmrk.net/index.php?topic=47980.0) It shows much stuffs I want for this idea, but I need some modifications if possible, I'd like those changes

1) Instead accesing via the menu, I'd like to access to the Sockets screen when the character selects the accesory slot (when he has equiped the required accesory of course) and open the Sockets screen only for the character you selected the accesory

2) It still doesn't solve the fact I want to be those item to be equipable only for certain characters

3) I want each of this item have a different slot cost

4) This script doesn't let me to remove the sockets I use, and of course, that's not what I want, so a add-on who lets to remove those sockets I have used is required

5) Some of the buffs are given via those items are passive states, I'm using Yanfly's passive state script (https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/passive-states/) But according to instructions, I can't add passive states to items, and the sockets are items, so... I want a modification of Yanfly's script to add passive states to those equipable items

I know it's a long, complicated and kinda absurd request, but it's something I need for my project, so any help with this is greatly appreciated. Thanks for your attention

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