Health ReGeneration. There are two approaches of this.
First is to remove "turn end on map". It's the map version of turn end from battle. Meaning, your state that applied on actor will also expired if you set expiration by turn. By default, it's 20 steps is equal as one turn. To do this, insert this script
Code:
class Game_Actor
def turn_end_on_map
end
end
Second approach is to
remove HRG only, and force to set it to zero when not in battle. The turn end on map is still there, but it just won't do anything to regeneration rate. To do this, insert this script
Code:
class Game_Actor
def hrg
return 0.0 unless $game_party.in_battle
return super
end
end
Also, I have a habbit of too lazy to test these. So you can try these which works best (or not).