- Joined
- Apr 19, 2015
- Messages
- 67
- Reaction score
- 5
- First Language
- English
- Primarily Uses
- RMVXA
For the past few weeks I've been trying to make a game using a specific color palette and screen resolution to closely mimic the Game Boy as much as possible. I've been able to modify a lot of the way the game handles graphics as to remove any instance of opacity changes, but it seems that the bitmap.dispose method has a set-in-stone fade effect to it?
I tried to find documentation on hidden classes, but the one site I found that apparently hosts this information is no longer available or archived to the extent I need it to be. Sure, the in-editor help document is super useful, but that doesn't help me with understanding how dispose works. I wouldn't want this to just end at learning about dispose, either. I'd like to know if it's possible to learn how to overwrite/alias methods in the hidden classes. I've seen plenty of scripts do it, but I have zero idea where they get the knowledge of how the methods are structured. If anyone can lead me in the right direction, I'd greatly, greatly appreciate it. Thanks in advance.
I tried to find documentation on hidden classes, but the one site I found that apparently hosts this information is no longer available or archived to the extent I need it to be. Sure, the in-editor help document is super useful, but that doesn't help me with understanding how dispose works. I wouldn't want this to just end at learning about dispose, either. I'd like to know if it's possible to learn how to overwrite/alias methods in the hidden classes. I've seen plenty of scripts do it, but I have zero idea where they get the knowledge of how the methods are structured. If anyone can lead me in the right direction, I'd greatly, greatly appreciate it. Thanks in advance.