[VX Ace] Random Common Event Occurrence script format (Solved)

Status
Not open for further replies.

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
44,647
Reaction score
15,738
First Language
English
Primarily Uses
RMMV

This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

 
Status
Not open for further replies.

Latest Threads

Latest Profile Posts

SF_People3_5 added!
index.php

Marketing seems to be about reducing dependence on luck to sell a product, as well as expanding the number of avenues in which luck can play a role in selling a product.
So, I've been wanting to do this randomized logic puzzle in my game for years now. I finally figured out how to do it by using arrays and a few small script calls. It's based on the Einstein Fish Puzzle! :D Though, I have no idea how to actually have the player put in answers.... might start a thread about it.

The projectiles shown in this video are as follows:
1, Basic Triple
2, 30-Degree Arc
3, Randomized Blast Wave
4, 8-way
5, 8-way Double
6, 8-way Slowness
7, 120-Degree Arc Repetitive
8, Projective Triple
9, Split 8-way
10, 2-way Split Randomized Arc
11, HP-MP Split Arc
12, Split Laser
13, Shock
14, Cosine
Drop shadows and water reflections tests in RPG Maker VX Ace


BgI3F80.png

Forum statistics

Threads
118,626
Messages
1,117,427
Members
155,714
Latest member
Teamadoration
Top