- Aug 2, 2015
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Seems resource sapping occurs with regular moves with projects lately, any thoughts as to why?
Only thing you set as to regular attack is what you call it in "Terms" I don't recall needing futz with the scripts. Some points characters are active in death, in some way I find it amusing, but not sure it should do that. But not sure where in the scripts to even check. It all seems standard.So your attack command takes away MP? Check the attack skill and see if it has MP cost and so on. Also check if you have a script which might be modifying skill costs etc
Actually I can see how sadistically amusing being able to limit the use of fisticuffs in some way like with TP/Limit Point type things.You'll need skill values for any skill, including the attack skill - any other way to store the attack values would be much more complicated.
I've moved this thread to RPGMaker VX Ace. Please be sure to post your threads in the correct forum next time. Thank you.