[VX Ace] Scripting Help With Alchemic Synthesis ~GO GO TOTORI!~ and Input Combo Skills Yanfly

ObtrusiveWhale

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Hello!

I am currently working on an extensive RPG project and am using many scripts all together, so of course I am having some compatibility issues. The two I need help with currently are the Alchemic Synthesis ~GO GO TOTORI!~ and Yanfly's Input Combo Skills.

Also it is important to note that the battle system script I am using is ¥ Yami Engine Symphony - Battle Symphony

Issue # 1 - Alchemic Synthesis

When I try to include learning a skill as one of the traits., instead of it showing up as “Teaches the skill Fire” or what have you, it’s coming up as “ Learn #:<RPG Maker Skill ... > and then it errors out. I attached a screenshot to make the problem a bit more clear.  


Basically I need to correct 1, the issue of it reading incorrectly, and two, the issue of it erroring out.

Issue # 2 - Input Combo Skills

The issue I am having with this is not actually using the script itself. I figured out how to use it just fine, the problem is that the battle script I am using (Yami Engine Symphony) is somehow interfering and not allowing the Input Combo Skills script to do what it needs to. There are no errors happening with this, but the combo tags aren't working properly at all, and it won't even call up the combo menu. (I know it is the battle script because I have tried removing it and the combo tags and menu work as they should.)

Edit: Fixed the Input Combo Skills issue! 

I greatly appreciate any time you have taken to read this, and appreciate it even more so if you are willing to try and help. Thank you so much!

~ OW

2v2k2fm.jpg
 
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Shaz

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I've moved this thread to RGSSx Script Support. Please be sure to post your threads in the correct forum next time. Thank you.
 

ShinGamix

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Did you start a new game when testing or did you use a save?

aka start a new game.
 

Shaz

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Something is calling TraitsNamer with a code of 43, and passing a skill object instead of a skill id.
 

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