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- Dec 22, 2015
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Hi, here's some things I'd like to do with my game. I've tried Googling and searching the forum, because I'm sure all of these have been done before, but I think I just don't know what keywords I should be searching. If y'all can point me toward any scripts or tricks on how to make any or all of these things happen (or at least something very similar) I would drastically appreciate it.
1. Enemies that, when you hit them, cause damage or negative status to *you.* For example, if you attack Poison Salamander with a melee weapon, you get poisoned. I'd also like to include Ranged Weapons that allow you to hit these monsters without negative repercussions.
UPDATE: Figured how to do this using a combination of Tsukihime's Battle Reaction script and Yanfly's Weapon Attack Replace script. I already had different Skills set up to use as physical attacks for weapons that use AGI or MAT instead of STR, and I made a copy of the STR skill to use for ranged weapons and set Poison Frog to React with Auto Poison to any Attack skill other than the one I'm using for Ranged.
2. One character uses no equipment. Instead, monsters randomly drop "Essences" which this character must either consume immediately or throw away (or has a hard limit of one in the inventory). Essences change the character's class/stats/skills completely, and you're shown both the current class/stat/skill set and the new class/stat/skill set before you choose.
I've gone around and around trying to figure out how to make this one work. If doing it as an Equipment that you can only have one of in your inventory and that disappears after it's unequipped is easier, we can try that.
UPDATE: I'm going to make a separate thread for this one in Script Requests.
3. One character can learn up to four skills, and when she learns a new skill, one of the other skills must be deleted (similar to Pokemon). Skills can either be learned by Level or Item, whichever is easier, though Item would be preferred.
UPDATE: Currently working on this one with Heirikuchi. I think we almost got it.
4. I'd like to remove MP and TP entirely. Spells and skills are used in other ways. Also considering getting rid of the LUK stat, so if there's a way to do that too.
UPDATE: Don't worry about this one yet, I'll mess with the battle script later.
5. Three of the four characters do not gain EXP and become stronger in other ways. I'd like EXP to not show up at the end of battle unless you have the one character who uses EXP in your party.
UPDATE: Don't worry about this one, I'll mess with the battle script later.
6. A class of weapons that have limited uses and get weaker each time they are used. For example, the Fragile Sword has 99 uses and 99 ATK. Attack with it once, and it goes to 98 uses and 98 ATK. Once it hits 0 uses, it breaks and disappears from your inventory.
UPDATE: Got a solution from Heirikuchi; currently trying to make it work.
I'm sure there will be more; I'll post them as I think of them. Thanks in advance for your assistance ^^
1. Enemies that, when you hit them, cause damage or negative status to *you.* For example, if you attack Poison Salamander with a melee weapon, you get poisoned. I'd also like to include Ranged Weapons that allow you to hit these monsters without negative repercussions.
UPDATE: Figured how to do this using a combination of Tsukihime's Battle Reaction script and Yanfly's Weapon Attack Replace script. I already had different Skills set up to use as physical attacks for weapons that use AGI or MAT instead of STR, and I made a copy of the STR skill to use for ranged weapons and set Poison Frog to React with Auto Poison to any Attack skill other than the one I'm using for Ranged.
2. One character uses no equipment. Instead, monsters randomly drop "Essences" which this character must either consume immediately or throw away (or has a hard limit of one in the inventory). Essences change the character's class/stats/skills completely, and you're shown both the current class/stat/skill set and the new class/stat/skill set before you choose.
I've gone around and around trying to figure out how to make this one work. If doing it as an Equipment that you can only have one of in your inventory and that disappears after it's unequipped is easier, we can try that.
UPDATE: I'm going to make a separate thread for this one in Script Requests.
3. One character can learn up to four skills, and when she learns a new skill, one of the other skills must be deleted (similar to Pokemon). Skills can either be learned by Level or Item, whichever is easier, though Item would be preferred.
UPDATE: Currently working on this one with Heirikuchi. I think we almost got it.
4. I'd like to remove MP and TP entirely. Spells and skills are used in other ways. Also considering getting rid of the LUK stat, so if there's a way to do that too.
UPDATE: Don't worry about this one yet, I'll mess with the battle script later.
5. Three of the four characters do not gain EXP and become stronger in other ways. I'd like EXP to not show up at the end of battle unless you have the one character who uses EXP in your party.
UPDATE: Don't worry about this one, I'll mess with the battle script later.
6. A class of weapons that have limited uses and get weaker each time they are used. For example, the Fragile Sword has 99 uses and 99 ATK. Attack with it once, and it goes to 98 uses and 98 ATK. Once it hits 0 uses, it breaks and disappears from your inventory.
UPDATE: Got a solution from Heirikuchi; currently trying to make it work.
I'm sure there will be more; I'll post them as I think of them. Thanks in advance for your assistance ^^
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