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Hello, I have a trouble, I want to make a damage formula using, for example, the attack state, but I want this one ignores the buffs you have applied to it (including the states multiplier) Why? I'm using a Victor's script (Custom Slip Effect) and I can make this setup formulas like the ones for skill and item damage.
So, I tried this one
25 - (a.atk/10)
But of course, the Attack state is influenced by the buffs and states you can apply, is there a way to make a damage formula like that but without making the buffs and states affect it?
Thanks
I'll add the script just in case, but it's not needed, the concept work like the damage formula
EDIT: I fixed the trouble, thanks to Engr. Adiktuzmiko, but I have another trouble now
The script makes the character lose this TP when he uses an attack (as expected) or when an enemy hits him (I really don't want that) so, is there a way to fix this trouble? I'm using Yanfly battle engine and Yami's classic ATB, just in case
Victor Engine - Custom Slip Effect.txt
So, I tried this one
25 - (a.atk/10)
But of course, the Attack state is influenced by the buffs and states you can apply, is there a way to make a damage formula like that but without making the buffs and states affect it?
Thanks
I'll add the script just in case, but it's not needed, the concept work like the damage formula
EDIT: I fixed the trouble, thanks to Engr. Adiktuzmiko, but I have another trouble now
The script makes the character lose this TP when he uses an attack (as expected) or when an enemy hits him (I really don't want that) so, is there a way to fix this trouble? I'm using Yanfly battle engine and Yami's classic ATB, just in case
Victor Engine - Custom Slip Effect.txt
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