(VX ACE) strange door duplication glitch when using Himeworks connected maps script

cirnoe

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Hello!

I am using the following script by Himeworks ( here ) in order to connect two maps in my game. It works like a charm- except for some reason the door events in one of my maps duplicates to the other connected map. I know they are duplicates because one of them opens to transfer the player to a room.

I have no idea why it is doing this. Attached is a screenshot of the duplicate doors (the ones that don't have carpets in front of them.)

I would really appreciate if someone can help troubleshoot this with me! And rest assured I did not manipulate the script she made in any way. Thank you so much in advance :)

Screen Shot 2020-07-04 at 1.50.58.png
 

Shaz

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Totally unrelated, but you should put a ! at the start of the filename for your door character sheet. They shouldn't be floating like that.

You might have to share your project with someone for them to see what's going on here.
 

cirnoe

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Totally unrelated, but you should put a ! at the start of the filename for your door character sheet. They shouldn't be floating like that.

You might have to share your project with someone for them to see what's going on here.
Thank you so much for telling me! The door placement did bother me a bit but I didn't think much of it. They are no longer floating now :)
 

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