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Here's some context:
-I am currently testing my game on two different windows 7 machines. The built-in gamepad support works on one, but not the other, and I'm not sure why.
-I am already using a modified version of LoneWolf's game pad extender script. I have mine set up to listen for both keyboard and gamepad input so you don't have to unplug your gamepad to use the keyboard.
-The machine that doesn't work with the built-in gamepad support works perfectly with the script, but since gamepad support works fine on the other computer, the modified script double-listens to the controller and messes things up (I can go into detail on how if desired).
Yes, I wouldn't have this problem if I just ignored the keyboard input whenever a gamepad is plugged in, but I'd really like to avoid that. What I would really like to do is simply disable native controller support and have LoneWolf's script be the only gamepad listener while the built-in stuff handles the keyboard input. Unfortunately, the Input module isn't one of the files that's available in the script editor so I can't even look at it to see how I might alter it to ignore gamepad input. I also have no idea why the gamepad support works on one machine and not the other. If anyone knows any nitty gritty details on how RGSS3 listens for input and if it's configurable beyond what's in the F1 menu, that would be a big help and a good place to start. Thanks in advance for any advice!
-I am currently testing my game on two different windows 7 machines. The built-in gamepad support works on one, but not the other, and I'm not sure why.
-I am already using a modified version of LoneWolf's game pad extender script. I have mine set up to listen for both keyboard and gamepad input so you don't have to unplug your gamepad to use the keyboard.
-The machine that doesn't work with the built-in gamepad support works perfectly with the script, but since gamepad support works fine on the other computer, the modified script double-listens to the controller and messes things up (I can go into detail on how if desired).
Yes, I wouldn't have this problem if I just ignored the keyboard input whenever a gamepad is plugged in, but I'd really like to avoid that. What I would really like to do is simply disable native controller support and have LoneWolf's script be the only gamepad listener while the built-in stuff handles the keyboard input. Unfortunately, the Input module isn't one of the files that's available in the script editor so I can't even look at it to see how I might alter it to ignore gamepad input. I also have no idea why the gamepad support works on one machine and not the other. If anyone knows any nitty gritty details on how RGSS3 listens for input and if it's configurable beyond what's in the F1 menu, that would be a big help and a good place to start. Thanks in advance for any advice!
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