I have made a couple of small changes to the converter script that might have some big results for anyone who still uses it.
The original script put all of the upper layer tiles onto the 'bottom' of MV's two upper layers. That meant, if you wanted to draw another tile on top in MV, the original one would disappear. Version 2.0 fixes that - upper tiles are drawn onto the 'top' of the two upper layers, so if you draw another tile over it in MV, the original tile will now shuffle down to the 'bottom' upper layer and not disappear.
In addition, version 2.0 converts all those decoration events to tiles. If you placed an event in Ace and used a tile image, the converter will place the image onto the map as a tile, and remove the event. This will only be done if the event was created solely to add an extra tile layer. If the event has more than one page, any event commands, or any conditions, it will still be converted as an event. But if there is the tile image and absolutely nothing else, it'll be converted as a tile and not an event.
Version 2.0 is available
from my pastebin and in the first post in this thread. Version 1.0 is still available from the original post.
If you already have an MV project, make a backup of the data folder before you use this script and overwrite the files.