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- RMVXA
p "Map " + filename + " (" + map.display_name + ")"
How do i fix this?
thank you so much. my little angel. S2You need to put the script in the correct location. Scripts go below the Materials section, not at the top of the list.
@Archeia, are they still in your data folder? Was it some error about $dataMapInfos element not being defined, on about line 837? The converter looks at everything in /data/Map*.rvdata2 and doesn't check to see if they're still in the hierarchy.
I can help you work through it and get you a solution if you like. It'll probably be just a one or two line change but I need to be sure what the situation is.
It really shouldn't, because it's perfectly valid to have missing maps. And you shouldn't have to go and create them all just to avoid it.
I'm happy to take a look if you want me to.
This thread makes me wonder if the new layering system coming back from old xp will help map conversions between XP and MZ.
@SkottGaming did you start a new game on the MV version?
or was the Ace-Project already converted from a regular VX project?
That error should not happen on a new game, unless the conversion somehow failed or contained bad data. And in the past all conversions from VXAce were OK, but one of the converters from VX->VXA is known to create bad data that Ace ignores but that causes problem if converting again to MV.
no, a correct conversion works without any plugin.I needed to put in the yep core plugin afterwards in the mv version.