thanatos2k1

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Shaz,

Do you have any idea when a VX convertor will be available? I've been working on a game now for the past five years and would really like to get this into the new engine.. My team skipped moving to ACE because the features weren't completely necessary, but MV has blown away all my expectations. This would help me tremendously. Thanks!
 

heroscratch

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Update:

For those who have all the extra files, the converter script is in the RPGMakerWeb_plugins folder, in the Shaz subfolder.

If you don't have the extra files yet, you can get it from my pastebin.

----------------------------------------

So I can talk a bit about the converter, but everything else about MV that hasn't yet been announced is still protected by NDA.

The converter is a script that you can put into VX Ace.  It is not an MV plug-in.

With the script active, when you playtest the game, it will create an mv-data folder.

It will convert your database and all your maps and events to MV format and save new files to the mv-data folder (it does not modify your Ace project at all).

You can copy all of these files into the data folder of a new MV project and MV will be able to read them.

It will NOT convert resources.  You will have to do that manually.

It will NOT convert scripts.  You will have to find MV plugin equivalents, see if someone can convert the scripts for you, or use an alternative.

The converted version will include all the tags you have added to notes in the database and maps, but as scripts aren't converted, they will do nothing.

The converted version will include any script calls used in Control Variables, Conditional Branch or the Script event command.  However, because those script calls will all be RGSS3 commands, you will need to find them all and change them to use JavaScript commands instead.

A VX converter is a distinct possibility, but likely will not be available prior to MV's release.

An XP converter is also on my wish list, but it's going to be quite a bit tougher due to the database, tileset & layering differences.

I think I've covered everything, but go ahead and ask if you have any more questions.
I mainly used this to transfer over NPC's so I didn't have to keep coming up with random stuff for them to say (I feel once was enough lol), but it worked perfectly for what I wanted.
 
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Shaz

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@thanatos2k1?  Is your game Path of Thanatos?  I enjoyed it - was waiting for the next instalment :)

There are a few problems with the Ace - MV converter.  As soon as I get those sorted out, I'll do a converter for VX.

Hey folks, for all of you who are unable to either open your game or play your game after conversion - if you have verified that you've copied over all the resources correctly and have disabled any script calls that might make them not work - if any of you would be prepared to zip up your Ace project and send through to me (load it up on dropbox or something, then PM me a link, along with where you see the problem - when opening, when playing, on a certain map, etc), that would be a HUGE help in tracking down some bugs and sorting them out.  I'd really appreciate it, and of course your game will be kept strictly confidential - I will remove it from my PC after I finish testing, and it will not be shared with anyone.
 
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thanatos2k1

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@Shaz. My game is not Path of Thanatos, it's called The Great Gaias, it has about forty hours of gameplay and by the time it's complete, it will be sixty. :D

If the rvdata can be transferred to MV I can do the rest. I pray for your victory over these bugs! Keep us updated.. I'm kind of at a stand still until I can convert.

Go, Shaz!
 
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zebaroth

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i have converted some prjrojects it remakes the maps with its tlie set i use the premaeds a lot in my prpjects is

i hate to do mapping
 

CriticalGames

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@thanatos2k1?  Is your game Path of Thanatos?  I enjoyed it - was waiting for the next instalment :)
Oh wow, that one was mine (good memory!) XD Not to go too off-topic, but I was actually working on a sequel at a few different points - just ended up moving on to other things (sorry). Thanks Shaz! =)
 
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deathsia

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Just double checking but i've been hearing rumors that MV has backwards compatibility support for VX Ace scripting, is this true?
 

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Hi Shaz!

I fixed the errors , i got with line 841!

all i did, was to remove line 841 and 842. and it converted all with no problems!

i got all the maps, except two went blank!

thanks for your guide!
 

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Just double checking but i've been hearing rumors that MV has backwards compatibility support for VX Ace scripting, is this true?
lol - no. There is DEFINITELY no support for VX Ace scripts. It's a completely different language. I think someone is pulling your leg.


@Nejispira, can you give me info about the two maps that went blank? Could you send them to me (the Ace version) as well as your MapInfos file?
 
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deathsia

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lol - no. There is DEFINITELY no support for VX Ace scripts. It's a completely different language. I think someone is pulling your leg.

@Nejispira, can you give me info about the two maps that went blank? Could you send them to me (the Ace version) as well as your MapInfos file?
I figured but my friend who has a copy insisted it did. Just wishful thinking on my part.
 

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Any news on the VX converter?

I'm really looking forward to it :D
 

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Hey folks, I have posted a new version of the script to pastebin. This takes care of the crashes on lines 841, 842, the issue with the angle animation, and at least one issue with maps being blank after conversion.


If any of you have not been able to successfully convert your Ace projects, could you please grab the latest version of the plugin (link is in the first post of this thread) and give it another go? Please report any issues you are still having.


I am going to start porting this to VX now. If any of you have VX projects you wouldn't mind me using for debugging, could you please zip them up, load them to dropbox or similar, and send me a link via PM? I don't use VX so I would only have the RTP project, which would only take me so far.
 

thanatos2k1

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Hey Shaz,

Have you had any luck transferring data from vx to mv? maps/events for me are the most important. please let me know if i can help in any way
 

Shaz

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still working on it :)


I forgot that VX and Ace are a bit different in the database, and regions vs areas.
 

thanatos2k1

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Thank you very much! I can't wait to resume work on my project.. been at a stand still trying to transfer everything over. :) keep me in the loop please! :D
 

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I used a program made by FenixFyreX to convert my VX game to the Ace engine. Now I'm trying to convert that into MV using Shaz's script. I have been successful at transferring over the entire database using Shaz’s script to MV but I can’t get the maps or events to transfer using this method no matter what I try. It consistently comes up with this error.

error.png


Does anybody know what I could possibly do, I’ve been working on trying to get my VX game into MV since release. This is the only thing holding me up and I’m getting a little disheartened.
 

Shaz

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Someone else had EXACTLY the same problem. They did not mention that they had originally used a converter to port their VX game to Ace.


The issue is that one of your skills or items has a hash as the damage formula, and that's not valid in Ace or in MV. Can you go to your skills tab and look at each of them? I expect that you will get an error message on one of them when you move from it to the next one in Ace.


Do you have a link to the VX to Ace converter?


I have started on a VX to MV converter, but it's slow going, and tbh I don't know if it's worth completing.
 
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Guileless87

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Someone else had EXACTLY the same problem. They did not mention that they had originally used a converter to port their VX game to Ace.

The issue is that one of your skills or items has a hash as the damage formula, and that's not valid in Ace or in MV. Can you go to your skills tab and look at each of them? I expect that you will get an error message on one of them when you move from it to the next one in Ace.

Do you have a link to the VX to Ace converter?

I have started on a VX to MV converter, but it's slow going, and tbh I don't know if it's worth completing.
Hi Shaz,

I have a vx game I'm working on. It would be cool to see a vx converter out. Is your vx converter in a state where someone can transfer text dialogue and also map tiles? Those are the only two things I need if you ever get around to it. Anyway, thanks for the work.
 

Nejispira

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Someone else had EXACTLY the same problem. They did not mention that they had originally used a converter to port their VX game to Ace.

The issue is that one of your skills or items has a hash as the damage formula, and that's not valid in Ace or in MV. Can you go to your skills tab and look at each of them? I expect that you will get an error message on one of them when you move from it to the next one in Ace.

Do you have a link to the VX to Ace converter?

I have started on a VX to MV converter, but it's slow going, and tbh I don't know if it's worth completing.
Hi!

The converter i used for vx to ace project is the same program made by FenixFyreX.

But after conversion , you need to edit the skills,and do cross-checking between the vx and new vx ace project!

my solution , i did is use the vx ace default  skill setting for  new project, and add that formula in the converted project!

then check if they work, then edit it as per your choice!

the conversion makes errors in the battle system! remove the notes added by the converter!

when the converted project works fine, then convert it to mv project!

here the link to the converter :

[ program] - https://userscloud.com/lwb92q1ai4ps

[info] [use firefox] - https://userscloud.com/m3h8gk4dv50l

 

seeya!
 
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Shaz

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Anything that contains scripts will need to be addressed by you - that is why the converter creates a log file with all the script calls.


If the error in the battle system is due to something else, please let me know. If it's an issue with the converter, I want to fix it. But as you're saying it's related to notes, that probably means it's something to do with scripts, and those aren't handled. You will need to take care of all the scripts/plugins yourself.
 

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