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Edit: Fixed my issue.
Thank you everyone who replied to give me advice, much appreciated.
 
 
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Shiro117

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I just bought quite a few items that were on sale and you stated putting them in manually.

How to I put in music manually where it will read it on MV?

Edited: Never-mind I figured it out but for those who didn't know.... make sure to use both files the MP3 and the OGG so it will work!
 
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Guileless87

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I have started on a VX to MV converter, but it's slow going, and tbh I don't know if it's worth completing.
Hi Shaz,

I saw that you were starting to work on a vx to mv converter but you said it might not be worth finishing. I was wondering if you had enough of it done that you could post it if is currently usable? I had just a few simple things that I really wanted to convert from my vx game to mv.
 
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Shaz

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I have very little done. I have just been going through all the classes documenting the differences between VX and Ace, so I know which parts of the script will need to most significant changes.
 

Koneko

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I had a problem with one of my maps it crashes mv whenever I try to click on it seams I can play the game using mv to make it into an executeable but if I go to the map to edit it at all it crashes mv does mv have a smaller map limit size or something to vx ace? I for good measure made the world map max size and I could se how that might crash mv if it is trying to load more data then it is limited to or something ^^;;
 

Shaz

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MV does have a smaller map size. Are you able to zip up your Ace project, load it to dropbox or something, and PM me a link? If you let me know which map (map # and name in the editor list), I can take a look. It's possible you've used a command in an event that hasn't been handled correctly in the converter.


Although ... you say the editor actually crashes? Usually if the converter doesn't handle something, it'll show you the map, often at a default size, but with no events. If it's actually crashing, it may be something else.


However, people have said the way around the map size limit is to just edit the json file and increase it there. There HAVE been a few issues with it, but the editor crashing is not one of them.


Just how big is your map? And is that the one that's crashing? Or by "map limit size" are you just referring to the number of maps? What is the map id of the "problem" one, and do you have any issues loading maps with larger map ids?
 
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Koneko

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I think it is because vx ace lets you have 500 by 500 tile maps and it seams mv only lets you do 256 by 256 the map id was 001 and called "the world"
 

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Just a question......
I look has to understand why I have a lot of error messages....
We just copy the  Ruby script it is everything?
Not the "RAW Paste Data" ......?
 

Shaz

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Have you read carefully through all the instructions?  MV is Javascript, not Ruby.  So any scripts that you added will not work - you will have to replace it with an MV script if someone has already written one, or find someone to write it in javascript.  Also, you have to go through and make sure ANY scripts that are in Script event commands, Move Route > Script commands, and damage formulae, also work with MV's javascript format and structure.  The converter would have created a file that lists all of these.
 

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I read everything but apparently I have no good understood J J J


I am thus going to verify all this
 

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I just converted my Ace game to MV, but when i try it out the game is much faster, i "walk" in same speed as running, and when i run, i run really really fast. everything is going faster, water, waterfalls etc. Does anyone know a solution?
 

Shaz

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That has nothing to do with the converter (it would be exactly the same if you'd created your game in MV from scratch), so if you need further help, please post in MV Support.  In fact, if you'd searched, you would have already found some threads on the subject.
 
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fjuppen

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That has nothing to do with the converter (it would be exactly the same if you'd created your game in MV from scratch), so if you need further help, please post in MV Support.  In fact, if you'd searched, you would have already found some threads on the subject.

Okey, didnt remember it like that when i first started in MV, but anyway, ty so much for your work!!
 

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Update:


For those who have all the extra files, the converter script is in the RPGMakerWeb_plugins folder, in the Shaz subfolder.


If you don't have the extra files yet, you can get it from my pastebin.


----------------------------------------


So I can talk a bit about the converter, but everything else about MV that hasn't yet been announced is still protected by NDA.


The converter is a script that you can put into VX Ace.  It is not an MV plug-in.


With the script active, when you playtest the game, it will create an mv-data folder.


It will convert your database and all your maps and events to MV format and save new files to the mv-data folder (it does not modify your Ace project at all).


You can copy all of these files into the data folder of a new MV project and MV will be able to read them.


It will NOT convert resources.  You will have to do that manually.


It will NOT convert scripts.  You will have to find MV plugin equivalents, see if someone can convert the scripts for you, or use an alternative.


The converted version will include all the tags you have added to notes in the database and maps, but as scripts aren't converted, they will do nothing.


The converted version will include any script calls used in Control Variables, Conditional Branch or the Script event command.  However, because those script calls will all be RGSS3 commands, you will need to find them all and change them to use JavaScript commands instead.


A VX converter is a distinct possibility, but likely will not be available prior to MV's release.


An XP converter is also on my wish list, but it's going to be quite a bit tougher due to the database, tileset & layering differences.


I think I've covered everything, but go ahead and ask if you have any more questions.

I hope this isn't a necropost. I've tried this conversion  and it seems to work okay as far as converting a game made in RPG VXAce, but when I try to convert a game that was converted from  VX to VX Ace It crashes. Not exactly sure why. 


This is the Error:
 

Error.jpg
 
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Shaz

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A number of people have had issues with projects that were converted from VX to Ace, and in all the cases I investigated, it was because the VX -> VX Ace conversion put some weird stuff into the database.  I seem to recall it was always skills that had the issue - this message looks like it's the troop allocated to a map, which in VX were set up differently as areas.


Are you able to zip up your project, load it online and give me a link?  I can take a look to find the cause, and give you a fix.
 

SrBoromir

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I'm having the same error on line 10 that was posted by one person earlier, and yes I did convert from VX to ACE


EDIT: SOLVED  Okay that was a really stupid mistake on my end... was having the converter script load before the other scripts were loaded, fixed by moving the script to the bottom of the list so it loaded last. (I think)
 
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andreycout

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I'm having a weird bug with this conversion. Everything went fine, but one single event doesn't appear on MV. It's the last event of the game (an invisible auto-start that triggers the epilogue). I can read the whole event by editing Map009.js with notepad++, it's all there, but RPG Maker MV doesn't recognize its existence. The map doesn't have an event and the game crashes when reaching the epilogue.


Edit: if it matters, the event is very big and full of branches, probably the biggest single tab event in the whole game.


Edit2: tried copying the whole event to Common Events and re-exporting, now it says "Unable to read file CommonEvents.json" when trying to open the project. What sort of cursed black magic have I added to this event?
 
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Shaz

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Can you duplicate the map in Ace, delete all events on the duplicate map except this 'problem' event, save, convert, and then send me the Map... file from both your Ace project and your MV (converted) project?  Just putting them on dropbox and giving me a link will do the trick.


I suspect there's a command that isn't being converted correctly.  I'm glad to hear the map itself and the other events are showing up though.  Delete that common event and re-export so you get your successful CommonEvents.json conversion back.
 
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andreycout

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Can you duplicate the map in Ace, delete all events on the duplicate map except this 'problem' event, save, convert, and then send me the Map... file from both your Ace project and your MV (converted) project?  Just putting them on dropbox and giving me a link will do the trick.


I suspect there's a command that isn't being converted correctly.  I'm glad to hear the map itself and the other events are showing up though.  Delete that common event and re-export so you get your successful CommonEvents.json conversion back.



Sent you the link to the files via PM.
 

Shaz

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mmm ... you say other events on the same map convert okay?  Could I please get you to send me the whole (original) map?  I'm having trouble identifying the problem, though I can reproduce the issue easily enough.
 

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