People... I just made it happen using events.
One for field and one for battle.
Not shiny and 100% accurate (it does not do a -1 per step) but it does the trick!
In case you want move damage, talk to the npc to get the MP poison state.
Walk to decrease your MP (not so accurate here).
If you walk enough you will die.
[SIZE=14.4444446563721px]OH! You are the rock, sorry for that! [/SIZE]
Check the transparent event to see how it works.
If you want a combat turn based poison,
do the above to understand how i did it,
THEN RESTART THE GAME.
Talk to the NPC and then interact with the bat to enjoy it in battle.
That was a little.... tricky!
I built it upon the transparent event code I already had made, yeah I was THAT lazy, so some variables stay with same name.
I provide you a tip so you wont get confused.
Open the database and go to Troops.
See what I did there?
Two pages event.
Now go to Common Events and study what I also did there.
Notice the trigger switches on the top right of the parallel process events?
These are important.
https://www.dropbox.com/s/9l04qbnjg3zd7ya/MP%20Poison%20with%20KO.zip?dl=0
Download, unzip, OPEN the project then test play.
The most important thing is to understand how YOU can do this.
Tip: Eric's current X variable works also as Current Turn.
Same goes for Eric's Initial X variable. It is initial turn.
And also... if you won't get it how I did this happen in battle, it's ok.
It is too complex. I was debugging it since now.
Get it, try it and tell me if that's what you want to happen.
If yes, well.. I will explain you what I did step by step.
But only if it is EXACTLY what you wanna happen in game.
Tell me if I nailed it of failed it!
