[VX] LOOT CONTAINERS v1.0a By: Ixfuru FIX

Status
Not open for further replies.

Mitsarugi

Villager
Member
Joined
Mar 19, 2012
Messages
20
Reaction score
1
First Language
Dutch
Primarily Uses
Hey everyone i'm trying to use this script:
https://rmrk.net/index.php?topic=49472.0
But i can't seem to get it to work, even after trying to do everything it tells me to configure to make it to work.
Can anyone help me to get it to work please?
 
Last edited:

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,365
Reaction score
7,675
First Language
German
Primarily Uses
RMMV
show us what you tried with the configuration and what you wanted it to do, then we can tell you where you went wrong.
 

Mitsarugi

Villager
Member
Joined
Mar 19, 2012
Messages
20
Reaction score
1
First Language
Dutch
Primarily Uses
show us what you tried with the configuration and what you wanted it to do, then we can tell you where you went wrong.
Well i added the script to the Script Editor as you would with any other Script, then created an Event with the script call:
Code:
 $scene = Scene_Container(0)
0 Being the default ID for a premade Container that comes with the script.
But once i interact with the Event i created it gives an error
Code:
NoMethodError occured while running script.

undefined method 'Scene_Container' for
#<Game_Interpreter:0x41be678>
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,365
Reaction score
7,675
First Language
German
Primarily Uses
RMMV
have you started a new game after installing the script or did you continue a saved game?
 

Mitsarugi

Villager
Member
Joined
Mar 19, 2012
Messages
20
Reaction score
1
First Language
Dutch
Primarily Uses
have you started a new game after installing the script or did you continue a saved game?
i tried it on a new project and an old project, and only on New games , no Continues.
The website has this code slightly different.
Code:
$scene = Scene_Container.new(container_id)
Notice the .new
i tried both
Code:
$scene = Scene_Container.new(container_id)
and
Code:
$scene = Scene_Container.(container_id)
already :/

EDIT: Here's the script
http://pastebin.com/7Z3L6s98
 
Last edited:

kyonides

Reforged is laughable
Veteran
Joined
Nov 17, 2019
Messages
287
Reaction score
71
First Language
English
Primarily Uses
RMXP
Code:
$scene = Scene_Container.(container_id)
Scratch that! It'll never work, guaranteed! It should fail automatically.

Friendly Suggestion:
Well, you could search for my KChest script on the web to see if I've published VX and VX Ace ports already IIRC...
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,867
Messages
1,017,062
Members
137,575
Latest member
akekaphol101
Top