- Joined
- Oct 15, 2012
- Messages
- 30
- Reaction score
- 1
- First Language
- English
- Primarily Uses
Maybe I'm just incredibly impatient, but after the death of rpgmakervx.net it just seems like script writers could care less about anything related to VX.
I'm not sure why, because I prefer VX to Ace, despite owning both.
I guess I just prefer the simplicity of it.
It's a shame it's near impossible to find a simple side view battle system where it ONLY puts the player characters on the right side.
So annoyed at all the battle systems that add this and that and then they cram it all into some overcomplicated demo that'd take a rocket scientist to figure out which scripts they didn't really need. Actually I think even the rocket scientist would be confused...
I "could" use one of these overcomplicated messes, but I'd have to remove the Animated Battler Graphic script by Neonblack that I've been using. Of course that would mean also doing away with all the custom animated battlers I've had to make just to use that script.
It's been really frustrating because Reedo's script is randomly crashing my game (and my tester's games) and I have no idea how to repair scripts that improperly dispose (or don't) sprites. But does anyone notice my pleas? Nope. They're all got their heads stuck inside VX Ace scripting. >.>
Sorry, but I just had to rant. xP It's really affecting the amount of work I can do on my game. If I'm searching for a replacement for the battle engine or a fix, then I'm certainly not getting any work done... Guess I'll try to go back to working on stuff that doesn't break.
I'm not sure why, because I prefer VX to Ace, despite owning both.
I guess I just prefer the simplicity of it.
It's a shame it's near impossible to find a simple side view battle system where it ONLY puts the player characters on the right side.
So annoyed at all the battle systems that add this and that and then they cram it all into some overcomplicated demo that'd take a rocket scientist to figure out which scripts they didn't really need. Actually I think even the rocket scientist would be confused...
I "could" use one of these overcomplicated messes, but I'd have to remove the Animated Battler Graphic script by Neonblack that I've been using. Of course that would mean also doing away with all the custom animated battlers I've had to make just to use that script.
It's been really frustrating because Reedo's script is randomly crashing my game (and my tester's games) and I have no idea how to repair scripts that improperly dispose (or don't) sprites. But does anyone notice my pleas? Nope. They're all got their heads stuck inside VX Ace scripting. >.>
Sorry, but I just had to rant. xP It's really affecting the amount of work I can do on my game. If I'm searching for a replacement for the battle engine or a fix, then I'm certainly not getting any work done... Guess I'll try to go back to working on stuff that doesn't break.


