[VXA] Change skill animation based on amount of enemies

Shiro-chan

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Hello,
our game has a character with several skills that affect all enemies. Since we use Yanfly Engine Ace and Yanfly Ace Battle Engine (https://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/), repeated animations don't display if the animation is "screen", but I would like to have it so that if her skills affect 3 enemies or less, it uses individual animations, while a greater "screen" animation is used if 4 or more enemies are on the field. Is that possible?
 

Sugor

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Just a hunch... maybe try using if
for example...
If enemy > 3
play animation A
if enemy < 2
play animation B
end

Something like that I haven't used the plugin. maybe it will give an idea or hint for you.
 

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