VXA-OS - Create your MMO with RPG Maker

Valentine90

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Version 1.1.0 available.

LOG:
-Changes made in the Manual;
-Vocab added on the server;
-Added speed hack protection;
-Limit of inventory, trade and bank added;
-Event Command Call Added Common Event;
-Error when equipping weapon or armor that increases HP and/or Max MP fixed;
-Error when using item that permanently increases HP and/or Max MP fixed;
-Error by giving a high gold value through the admin panel fixed;
-Error when disconnected in character selection fixed;
-Error in vip days count in accounts editor fixed;
-Error when creating character without starting points fixed;
-Error of multiplying item in the trade fixed;
-Error when performing corrected event actions;
-Error in priority Below the Hero fixed;
-Error in the z-order of the chat fixed;
-Error on switches fixed.
 

jackman

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Sorry, I have a problem. The screen shows the serve is offline when I register. How can I solve this problem
 

IneptAttoney_08

Dimas Ridwan AP
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I've tried this, but there was an error in the registration process that I did, and I don't know what caused it
eror1.PNG
 

Wyrelade

Wyrelade - The one and only.
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this seems super nice and clean! will try this out.
 

camac93

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EDIT: I found out how to change the "Nv." and dollar sign.

Hi Valentine90. I am creating a project called Masquerade using your this MMO tool.

Also, are you still working on this project and going to add the other features you mentioned?

Critical hits dont seem to work at all no matter what critical rate I set.

Also is there a way to change the amount of stat points we are rewarded per level? Thanks

EDIT: Added another screen
 

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Valentine90

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Version 2.0.3 available.

LOG:
-Input_Slider finished;
-Chat error fixed;
-Error when disconnecting the player fixed;
-Fixed Flash Effect event command error.
 

slickdeath97

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@Valentine90 Love this script, but my question is: do you know almost anyone that is using vx ace anymore and if so are they using this script.
 

Valentine90

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Version 2.0.4 available.

LOG:
-Damage limit received by the customer increased;
-Cursor icon changes when hovering over event, enemy, drop and player;
-Error selecting target fixed.
 

MauriceRaptor

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I'm new to this but I translated the vocab to spanish if anybosy needs it. I didn't adde tildes because most fonts don't include them. here it is:

#==============================================================================
# ** Vocab
#------------------------------------------------------------------------------
# Este modulo define os termos e mensagens. Ele define algumas informação
# como variáveis constantes. Termos da base de dados são obtidos utilizando a
# variável global $data_system.
#==============================================================================

module Vocab

# Frases de loja
ShopBuy = "Comprar"
#ShopSell = "Vender"
#ShopCancel = "Salir"
#Possession = "Tienes"

# Frases de Estado
#ExpTotal = "Experiencia Total"
#ExpNext = "Próximo %s"

# Frases de salvar/carregar
#File = "Archivo"

# Nome do grupo de personagens
PartyName = "%s"

# Mensagens iniciais de batalha
Emerge = "%s Bloquea el paso"
Preemptive = "%s ataca primero!"
Surprise = "%s te tomo por sorpresa!!"
EscapeStart = "% intenta escapar!"
EscapeFailure = "El intento de escape falló!"

# Mensagens finais de batalha
Victory = "Ganaste el combate!"
Defeat = "Has sido derrotado!"
ObtainExp = "%s puntos de experiencia!"
ObtainGold = "Recibiste %s%s!"
#ObtainItem = "Encontraste un/a %s!"
#LevelUp = "%s sucio al %s %s!"
ObtainSkill = "Aprendio la habilidad %s!"

# Mensagens de batalha
#UseItem = "%s uso %s!"

# Resultados de ações (herói)
ActorDamage = "%s recibio %s puntos de daño!"
ActorRecovery = "%s recupero %s%s!"
ActorGain = "%s gano %s%s!"
ActorLoss = "%s perdio %s%s!"
ActorDrain = "%s tuvo %s%s drenados"
ActorNoDamage = "%s no recibio daño!"

# Resultados de ações (inimigo)
EnemyDamage = "%s recibio %s puntos de daño!"
EnemyRecovery = "%s recupero %s%s!"
EnemyGain = "%s gano %s%s!"
EnemyLoss = "%s perdio %s%s!"
EnemyDrain = "%s tuvo %s%s drenados"
EnemyNoDamage = "%s no recibio daño!"

# Reflexão / Evasão
#Evasion = "%s esquivo el ataque!"
#MagicEvasion = "%s esquivo la magia!"
#MagicReflection = "%s reflejo la magia!"
#CounterAttack = "%s realizo un contrataque!"
#Substitute = "%s se transformo en %s!"

# Enfraquecimento / Fortalecimento
#BuffAdd = "%s aumento su %s!"
#DebuffAdd = "%s bajo su %s!"
#BuffRemove = "%s ya no tiene su aumento de %s!"

# Caso não haja efeito do item
#ActionFailure = "%s no tuvo efecto!"

# Mensagem de erro
PlayerPosError = "No es posible determinar la posicion del jugador."
EventOverflow = "Exidio el maximo de llamados a eventos comunes."

# Termos Básicos
def self.basic(basic_id)
$data_system.terms.basic[basic_id]
end

# Parâmetros
def self.param(param_id)
$data_system.terms.params[param_id]
end

# Tipo de Equipamento
def self.etype(etype_id)
$data_system.terms.etypes[etype_id]
end

# Comandos
def self.command(command_id)
$data_system.terms.commands[command_id]
end

# Moeda
def self.currency_unit
$data_system.currency_unit
end

#--------------------------------------------------------------------------
def self.level; basic(0); end # Nível
def self.level_a; basic(1); end # Nível (abreviação)
def self.hp; basic(2); end # HP
def self.hp_a; basic(3); end # HP (abreviação)
def self.mp; basic(4); end # MP
def self.mp_a; basic(5); end # MP (abreviação)
def self.tp; basic(6); end # TP
def self.tp_a; basic(7); end # TP (abreviação)
def self.fight; command(0); end # Lutar
def self.escape; command(1); end # Fugir
def self.attack; command(2); end # Atacar
def self.guard; command(3); end # Defender
def self.item; command(4); end # Item
def self.skill; command(5); end # Habilidade
def self.equip; command(6); end # Equipamento
def self.status; command(7); end # Estado
def self.formation; command(8); end # Formação
def self.save; command(9); end # Salvar
def self.game_end; command(10); end # Sair
def self.weapon; command(12); end # Arma
def self.armor; command(13); end # Armadura
def self.key_item; command(14); end # Item Importante
def self.equip2; command(15); end # Mudar equipamento
def self.optimize; command(16); end # Otimizar
def self.clear; command(17); end # Remover
def self.new_game; command(18); end # Novo Jogo
def self.continue; command(19); end # Continuar
def self.shutdown; command(20); end # Sair
def self.to_title; command(21); end # Tela de Título
def self.cancel; command(22); end # Cancelar
#--------------------------------------------------------------------------
end
 

Valentine90

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RMVXA
Version 2.1.1 available.

LOG:
-Tooltip added to the minimap;
-Added animated projectiles;
-Bug in HUD opacity when changing fixed map;
-Bug when executing the Show Message and Show Picks event commands in the fixed common events.
 

NinjaKittyProductions

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Where do we download the English version? The ones I download are not...
 

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Little early but to all of you that celebrate it :

Tomorrow is Halloween! I can't wait to go to Boxi Park and show off my costume! Also one of Dad's friends is staying the night, so he might get to see the show.
Here's the title-screen for the game I'm working on: :LZSgrin:
Oh man I've been struggling with event spawners and Qmovement compatibility for quite a while- went as far as to use a tool just to pick crops :kaocry: but Ritter got their spawner to work with Qmove and I'm screeing! It's still in testing period but just- the feeling of getting over a large gameplay hurdle is a HUGE relief, I'm so thankful to Ritter! It's a cheap paid plugin but totally worth it!
Welp, I just finished my favorite part of RPG making which is creating skills, now onto the tasks I like less so the motivation is lower. At least I'll get to create new ones while designing enemies!

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