VXA-OS - Create your MMO with RPG Maker

Valentine90

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Version 1.1.0 available.

LOG:
-Changes made in the Manual;
-Vocab added on the server;
-Added speed hack protection;
-Limit of inventory, trade and bank added;
-Event Command Call Added Common Event;
-Error when equipping weapon or armor that increases HP and/or Max MP fixed;
-Error when using item that permanently increases HP and/or Max MP fixed;
-Error by giving a high gold value through the admin panel fixed;
-Error when disconnected in character selection fixed;
-Error in vip days count in accounts editor fixed;
-Error when creating character without starting points fixed;
-Error of multiplying item in the trade fixed;
-Error when performing corrected event actions;
-Error in priority Below the Hero fixed;
-Error in the z-order of the chat fixed;
-Error on switches fixed.
 

jackman

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Sorry, I have a problem. The screen shows the serve is offline when I register. How can I solve this problem
 

Marsigne

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Sounds cool!
 

IneptAttoney_08

Dimas Ridwan AP
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I've tried this, but there was an error in the registration process that I did, and I don't know what caused it
eror1.PNG
 

Wyrelade

Wyrelade - The one and only.
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this seems super nice and clean! will try this out.
 

camac93

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EDIT: I found out how to change the "Nv." and dollar sign.

Hi Valentine90. I am creating a project called Masquerade using your this MMO tool.

Also, are you still working on this project and going to add the other features you mentioned?

Critical hits dont seem to work at all no matter what critical rate I set.

Also is there a way to change the amount of stat points we are rewarded per level? Thanks

EDIT: Added another screen
 

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Valentine90

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Version 2.0.3 available.

LOG:
-Input_Slider finished;
-Chat error fixed;
-Error when disconnecting the player fixed;
-Fixed Flash Effect event command error.
 

slickdeath97

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@Valentine90 Love this script, but my question is: do you know almost anyone that is using vx ace anymore and if so are they using this script.
 

Valentine90

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Version 2.0.4 available.

LOG:
-Damage limit received by the customer increased;
-Cursor icon changes when hovering over event, enemy, drop and player;
-Error selecting target fixed.
 

MauriceRaptor

Green day rules!
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I'm new to this but I translated the vocab to spanish if anybosy needs it. I didn't adde tildes because most fonts don't include them. here it is:
#============================================================================== # ** Vocab #------------------------------------------------------------------------------ # Este modulo define os termos e mensagens. Ele define algumas informação # como variáveis constantes. Termos da base de dados são obtidos utilizando a # variável global $data_system. #============================================================================== module Vocab # Frases de loja ShopBuy = "Comprar" #ShopSell = "Vender" #ShopCancel = "Salir" #Possession = "Tienes" # Frases de Estado #ExpTotal = "Experiencia Total" #ExpNext = "Próximo %s" # Frases de salvar/carregar #File = "Archivo" # Nome do grupo de personagens PartyName = "%s" # Mensagens iniciais de batalha Emerge = "%s Bloquea el paso" Preemptive = "%s ataca primero!" Surprise = "%s te tomo por sorpresa!!" EscapeStart = "% intenta escapar!" EscapeFailure = "El intento de escape falló!" # Mensagens finais de batalha Victory = "Ganaste el combate!" Defeat = "Has sido derrotado!" ObtainExp = "%s puntos de experiencia!" ObtainGold = "Recibiste %s%s!" #ObtainItem = "Encontraste un/a %s!" #LevelUp = "%s sucio al %s %s!" ObtainSkill = "Aprendio la habilidad %s!" # Mensagens de batalha #UseItem = "%s uso %s!" # Resultados de ações (herói) ActorDamage = "%s recibio %s puntos de daño!" ActorRecovery = "%s recupero %s%s!" ActorGain = "%s gano %s%s!" ActorLoss = "%s perdio %s%s!" ActorDrain = "%s tuvo %s%s drenados" ActorNoDamage = "%s no recibio daño!" # Resultados de ações (inimigo) EnemyDamage = "%s recibio %s puntos de daño!" EnemyRecovery = "%s recupero %s%s!" EnemyGain = "%s gano %s%s!" EnemyLoss = "%s perdio %s%s!" EnemyDrain = "%s tuvo %s%s drenados" EnemyNoDamage = "%s no recibio daño!" # Reflexão / Evasão #Evasion = "%s esquivo el ataque!" #MagicEvasion = "%s esquivo la magia!" #MagicReflection = "%s reflejo la magia!" #CounterAttack = "%s realizo un contrataque!" #Substitute = "%s se transformo en %s!" # Enfraquecimento / Fortalecimento #BuffAdd = "%s aumento su %s!" #DebuffAdd = "%s bajo su %s!" #BuffRemove = "%s ya no tiene su aumento de %s!" # Caso não haja efeito do item #ActionFailure = "%s no tuvo efecto!" # Mensagem de erro PlayerPosError = "No es posible determinar la posicion del jugador." EventOverflow = "Exidio el maximo de llamados a eventos comunes." # Termos Básicos def self.basic(basic_id) $data_system.terms.basic[basic_id] end # Parâmetros def self.param(param_id) $data_system.terms.params[param_id] end # Tipo de Equipamento def self.etype(etype_id) $data_system.terms.etypes[etype_id] end # Comandos def self.command(command_id) $data_system.terms.commands[command_id] end # Moeda def self.currency_unit $data_system.currency_unit end #-------------------------------------------------------------------------- def self.level; basic(0); end # Nível def self.level_a; basic(1); end # Nível (abreviação) def self.hp; basic(2); end # HP def self.hp_a; basic(3); end # HP (abreviação) def self.mp; basic(4); end # MP def self.mp_a; basic(5); end # MP (abreviação) def self.tp; basic(6); end # TP def self.tp_a; basic(7); end # TP (abreviação) def self.fight; command(0); end # Lutar def self.escape; command(1); end # Fugir def self.attack; command(2); end # Atacar def self.guard; command(3); end # Defender def self.item; command(4); end # Item def self.skill; command(5); end # Habilidade def self.equip; command(6); end # Equipamento def self.status; command(7); end # Estado def self.formation; command(8); end # Formação def self.save; command(9); end # Salvar def self.game_end; command(10); end # Sair def self.weapon; command(12); end # Arma def self.armor; command(13); end # Armadura def self.key_item; command(14); end # Item Importante def self.equip2; command(15); end # Mudar equipamento def self.optimize; command(16); end # Otimizar def self.clear; command(17); end # Remover def self.new_game; command(18); end # Novo Jogo def self.continue; command(19); end # Continuar def self.shutdown; command(20); end # Sair def self.to_title; command(21); end # Tela de Título def self.cancel; command(22); end # Cancelar #-------------------------------------------------------------------------- end
 

Valentine90

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Version 2.1.1 available.

LOG:
-Tooltip added to the minimap;
-Added animated projectiles;
-Bug in HUD opacity when changing fixed map;
-Bug when executing the Show Message and Show Picks event commands in the fixed common events.
 

NinjaKittyProductions

Professional Murder Hobos
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Where do we download the English version? The ones I download are not...
 

Valentine90

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Please contribute to our project! Help us to alleviate the financial stress of developing, for 3 years, the most complete and secure free online game engine of RPG Maker.

We are receiving donations through PIX, from the email: vxa-os.donate@hotmail.com

Users who contribute significantly to our project are grateful for colorful usernames on Discord.
 

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Just a little close up shot...
w2xZocX.jpg
finally drew the last member of "team outcast" for my game. since my game has a lot fighting game elements in it, there's bosses in teams of three like King of Fighters.
Run Script Calls & Play Unique Sound Effects With Each Skill & Item | RPG Maker News #113

Let's continue making our game in MZ! Touchfuzzy is... still eventing... though this time we may be working on eventing some tutorial stuff for our players!

I work late on the game so I sleep in then I wake up late so I have to work hard to make up for sleeping in meaning I work late again and sleep in again... what a nasty cycle.

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