[VXAce]Ace Item Menu- Info issue

Labyrinthine

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I have this item which- when used- restores MP in exchange for currency. So, if i were to use the item, these choices would appear: Use the [item] to gain MP? And then: How much would you like to use (or something): 25 currency, 75 currency or 150 currency? The MP gained is an equal amount of how much i spend this currency. My question is:

How in earth am i gonna make the info of MP gaining visible on the item's info box in the Ace item menu engine? It would be enough if it said something like "custom gain" in the place where "MP heal" is normally visible. At the moment, there's no info on that spot, since the gains come via common event.
 
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Trihan

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How about just "Restores 1MP for every currency spent."?
 

Labyrinthine

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How about just "Restores 1MP for every currency spent"?
Sounds like a good idea, but i'm not sure how to execute it o_O

Edit: Unless you mean that i should just write it on the top part of the item info. However, i'd like there to be some info in that MP Heal- section as well (like a text: custom gain).
 
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Trihan

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You could set the HP recovery formula to call a script and add your message in the script before returning the heal amount.

Edit: Never mind, that kind of works but the message doesn't show until you close the menu.
 
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Labyrinthine

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You could set the HP recovery formula to call a script and add your message in the script before returning the heal amount.

Edit: Never mind, that kind of works but the message doesn't show until you close the menu.
Gotta admit my dumbness now, but i just don't get it! Could you give me some sort of example? (i barely know anything about scripting).
 

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