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Hi, I was hoping I could do this without scripts but it seems not. I would like a script that allows the player to select a command (in this case "Capture") that gives a 25% chance of success if the enemy is below 50% HP. If it succeeds, the enemy is "captured" and an item is added into your inventory like "Live Behemoth". If not, the monster you failed to capture flees, leaving you no reward. Seems like I could do it with events and stuff, right?

The only problem is knowing what monster has been captured. I have over 30 monsters and even more troops. I need something that can tell that a "Red Slime" {in slot 003} has been captured and that would add a "Live Red Slime" to your inventory, and finally remove the enemy from the battle. In my game there are two monster items, Live, and Dead. Dead items are less valuable, but allow you to unlock pets. Live items are much more valuable and give you the option to fight that enemy again and again.

{Also if I could get pointed in the direction of a shop that has to have items unlocked from it (for my pet system) that would be awesome.}

Can't wait too hear from scripters! Thank you to anyone who can help. Credit will be given, obviously.

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