I didn't want to make a new thread for every single skill I had a problem with, so I've gathered them now and ask for them at once. Don't worry, they're not many ^^°
The scripts I'm using:
https://forums.rpgmakerweb.com/inde...sideview-battle-system-now-with-editor.29231/
https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/skill-cost-manager/
And these are the skills I have a problem with:
Skill #1:
The skill is supposed to have a sort of "death timer". Which means that after a certain amount of turns, the enemy dies, no matter the HP. I don't know how I should include this death timer, though. Should it be a state? A common event? I've tried them though and it doesn't work.
Skill #2:
It's basically like a counterattack skill, but the animation is supposed to be different. Rather than normally attack the enemy after being hit, it's supposed to be a shattering barrier. I've tried copying the counterattack animations (and everything I thought is linked to it as well as adding a new state) and renamed it barrier, but it doesn't seem to do anything. It's as if the script doesn't realize it's there. (Note that I also have a simple counterattack skill, which uses another animation)
Skill #3:
This one is supposed to work in two ways: If the enemy is killed through this skill, nothing else happens. But if the enemy doesn't die, the user will die instead. I've tried using the [if] command, but I don't know if I'm using it correctly. This is what I'm using: [:if, "target.state?(1)", [:end_action], ("InstaDeath")], "InstaDeath" would be the skill that happens if the enemy isn't killed.
I really hope someone can help me with these ^^°